My Halloween Contest Entry 2011 - V1.1 (updated)

Congrats Kid_Matthew on winning this contest!
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Total votes: 2

David
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My Halloween Contest Entry 2011 - V1.1 (updated)

Postby David » October 29th, 2011, 10:26 am

Last edited by David on October 29th, 2011, 5:42 pm, edited 2 times in total.
David Tkachuk
Computer programmer, website developer/designer, game developer/designer, nerd.
for more info about me, and even my websites!
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kid matthew
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Re: My Halloween Contest Entry 2011

Postby kid matthew » October 29th, 2011, 3:28 pm

Ok so i have went though your map.

I'm giving it a 3/5

Pros:
Good packaging.
Picture of map.
Decent lighting.
Good atmosphere.
Nice little basement.

Cons:
Some height map errors.
How do you get to 3rd story?

I'm not voting till I see all the maps people have entered.
So you might win.

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3

Hirato
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Re: My Halloween Contest Entry 2011 - V1.1 (updated)

Postby Hirato » October 30th, 2011, 4:00 am

Packaging - this needs work
maps should be packaged so that the user can just throw the archive into one of the sandbox directories (that includes my_stuff and ~/.platinumarts), mount the zip in game and be good to go. That means a packages/base subdirectory top level directory is expected.
See the packaging guide http://www.sandboxgamemaker.com/wiki/in ... ging_guide
You also forgot a mapshot

Map
Appropriate obstacles haven't been placed around the map to prevent players from falling off
Lighting is a chaotic mess, it is visually unappealing and distracting - Try to use weaker lights and place them so that they complement each other. Also try to execute some subtlety when lighting your map, eg mansion.
The ambiance could do with some work - for starters don't use the default fogcolour for night time maps, and try to use skylight or sunlight to illuminate the outdoor areas of the map, rather than relying on ambient to set a minimal illumination level.
This is not a url, clicking it is pointless


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