Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Potential Player Models and Weapons

Chat and ask questions about Water Gun Wars here!
User avatar
Mike
Administrator
Administrator
Posts: 871
Joined: May 24th, 2009, 12:52 pm

Potential Player Models and Weapons

Post by Mike »

Thanks Mr. Pie for the model link, that's a cool site!! I was thinking these might work out a little better since they are low poly:
http://www.blendswap.com/blends/characters/boy-3/
http://www.blendswap.com/blends/characters/little-girl/

I'm not 100% sold on them but I'm going to keep looking :)

I kinda like this guy too, looks like he'd be fun to blast even though he's high poly it might work just fine!
http://www.blendswap.com/blends/charact ... -guy-v1-2/

Funny character:
http://www.blendswap.com/blends/characters/bge-2/

Haha we gotta make use of this somewhere:
http://www.blendswap.com/blends/animals/rubber-duck/

I think this could pass as a water gun, perhaps the sniper:
http://www.blendswap.com/blends/weapons ... nk-raygun/

Also chaingun, and an extra (for a waterthrower eventually?)
http://opengameart.org/content/steampunk-flamethrower
http://opengameart.org/content/steampunk-quad-shotgun

Another chaingun (obviously would need to have the bullets removed and maybe a watertank somewhere on it)
http://www.blendswap.com/blends/weapons/minigunn/
Sign up for our Newsletter to keep up to date with the Sandbox news!
We also have a facebook page, facebook group, myspace page and a twitter page[/b][/color]!
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Potential Player Models and Weapons

Post by chocolatepie33 »

Here are some more cool characters, they're all robots, they could be suitable as bots for single-player matches.

http://www.blendswap.com/blends/charact ... d-his-owl/
http://www.blendswap.com/blends/characters/robot-v-1-2/
http://www.blendswap.com/blends/characters/lp-robot/

Also, not to try to overcomplicate things (again), when mike said watertank, I thought an actual tank (like the vehicle), that'd be a cool idea, kind of like a neutral monster entity in terms of behavior and purpose.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Re: Potential Player Models and Weapons

Post by Runescapedj »

In my map I have some sniper spots, so a sniper rifle is really needed, shooting from end to end in a 12 sized map without a sniper, not really possible =P
arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: Potential Player Models and Weapons

Post by arcones »

Hmm, I like the robot models a lot, but it almost seems a little too generic (just my opinion). And possibly since it's water wars and more kid-themed, we should probably go kids. Just my thoughts :)
Image
Want a user bar like this one? PM Leo!
User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Re: Potential Player Models and Weapons

Post by Runescapedj »

What about kids that look like the kids in Psychonauts? Those have a cartoony look that I thinkll look well in waterwars
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Potential Player Models and Weapons

Post by chocolatepie33 »

Runescapedj wrote:In my map I have some sniper spots, so a sniper rifle is really needed, shooting from end to end in a 12 sized map without a sniper, not really possible =P
http://www.blendswap.com/blends/weapons ... fle-model/
Runescapedj wrote:What about kids that look like the kids in Psychonauts? Those have a cartoony look that I thinkll look well in waterwars
Cartoony - cool; creepy - no.
arcones wrote:Hmm, I like the robot models a lot, but it almost seems a little too generic (just my opinion). And possibly since it's water wars and more kid-themed, we should probably go kids. Just my thoughts :)
Generic? What's that supposed to mean?
I realize WW is kid themed, but maybe there could be a bot based practice map or something similar, and the kid models could be used to represent online opponents. Plus the bots are kind of kiddish as well.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Re: Potential Player Models and Weapons

Post by Runescapedj »

chocolatepie33 wrote:
Runescapedj wrote:What about kids that look like the kids in Psychonauts? Those have a cartoony look that I thinkll look well in waterwars
Cartoony - cool; creepy - no.
Those arent creepy? maybe except from that guy with the red hair
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Potential Player Models and Weapons

Post by chocolatepie33 »

I made that judgement based on the cover, now I can see what you're really getting at. For others who want to see what we're talking about:

Image
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: Potential Player Models and Weapons

Post by arcones »

chocolatepie33 wrote:Generic? What's that supposed to mean?
I realize WW is kid themed, but maybe there could be a bot based practice map or something similar, and the kid models could be used to represent online opponents. Plus the bots are kind of kiddish as well.
Generic as in a lot of games/things nowadays use robots as main things. Being different will stand out. But yeah, I agree, the bots are kiddish and could do quite well for bot based stuff ;)
Image
Want a user bar like this one? PM Leo!
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Potential Player Models and Weapons

Post by chocolatepie33 »

arcones wrote:
chocolatepie33 wrote:Generic? What's that supposed to mean?
I realize WW is kid themed, but maybe there could be a bot based practice map or something similar, and the kid models could be used to represent online opponents. Plus the bots are kind of kiddish as well.
Generic as in a lot of games/things nowadays use robots as main things. Being different will stand out. But yeah, I agree, the bots are kiddish and could do quite well for bot based stuff ;)
True, as many games these days have futuristic settings featuring robots. I realize being different will stand out, but if we didn't use robots, what would we use? Sauerbraten uses actual monsters as enemies while Red Eclipse uses humans in suits along with zombies as opponents and enemies. The robots aren't supposed to necessarily be evil killing machines, just opponents looking for a good fight. Plus, with robots, we could have them short-circuit as opposed to dying while spilling blood and gore all over the place.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
Post Reply