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Platinum Arts Sandbox - Free 3D Game Maker Forum • Water Gun Wars Editing
Page 1 of 1

Water Gun Wars Editing

Posted: November 6th, 2012, 12:21 pm
by Barreljoe
I have recently installed 2.8 and me and my friends want to create a map to play with it. There are things that we don't know how to do though.

Is there a way to remove all the guns you currently have while in FPS? Is there a script that can do that or an item?

How can we set teams in coop edit mode for when we get out of editing, only our enemies can attack us (team drentchmatch)?

Thanks in advance.

Re: Water Gun Wars Editing

Posted: November 7th, 2012, 6:35 am
by Runescapedj
I think /tdm *mapname* should work with teams, but the teams don't work properly atm (different spawnpoints for different teams doesn't work =( )

Re: Water Gun Wars Editing

Posted: November 10th, 2012, 10:22 am
by Barreljoe
Thanks! That's all i needed to know for the teams. I have another question though, is there a way to have infinite ammo?

Re: Water Gun Wars Editing

Posted: November 10th, 2012, 1:00 pm
by kddekadenz
The FPS mode is very basic. You simply could script weapons in RPG mode, allowing stuff like infinite ammo, remove all items, etc.
On the downside, the RPG module doesn't allow multiplayer at all.

Re: Water Gun Wars Editing

Posted: December 27th, 2014, 2:55 am
by faarisuman
I think you should have like a blue like skylight to make it more bright (minecraft like), and maybe you should up the ambient light a bit, please note I just saw the pictures and I'm going to download the map now