Pushing Critters Around

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Lou
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Pushing Critters Around

Postby Lou » August 19th, 2012, 9:42 pm

Hi,
We have just placed our critters on the map and by accident discovered that when in the game if you bump into them
you can push them around the map. How would I go about locking them in place? They are not meant to follow a waypoint.
Regards,
Lou

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Re: Pushing Critters Around

Postby chocolatepie33 » August 19th, 2012, 9:57 pm

just a dumb guess, maybe you can put just one waypoint down?

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Re: Pushing Critters Around

Postby Lou » August 29th, 2012, 10:43 pm

Thanks for the idea, but trying to get a way point in a tiny area is tough. However, the Location Entity
maybe that would do the trick? I placed it down on top of where my critter spawn is, and made the radius small.
But how do I tie the location entity to the critter, I need to place a bunch of these. There is no Location sub folder.
Is there a command I place in the critter .cfg that points to use the location tag?
Thanks,
Lou

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Re: Pushing Critters Around

Postby Lou » September 13th, 2012, 11:28 pm


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Re: Pushing Critters Around

Postby Sircameron » October 27th, 2012, 1:49 pm


Lou
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Re: Pushing Critters Around

Postby Lou » October 29th, 2012, 3:40 pm

Hey! Thanks for posting. There was no resolution to this so your ideas are most welcome.
I need something for a critter not an object. I was also thinking that if there was some type of mass
associated with the critter then that may also help to keep them in place.....

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Re: Pushing Critters Around

Postby Sircameron » October 29th, 2012, 4:06 pm

Yea that solution would work fine for npc use.. But if you mean "critter" as an enemy then it wouldnt be effective.. Just depends on what your use for it is.


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