Signals "hit" for landing jumps in rpg mode 2.8

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Sircameron
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Signals "hit" for landing jumps in rpg mode 2.8

Postby Sircameron » November 5th, 2012, 10:09 pm


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Re: Signals "hit" for landing jumps in rpg mode 2.8

Postby Hirato » November 5th, 2012, 10:37 pm

The only way you'd get a hit signal from "landing a jump" is if you landed on/near a hostile and they proceeded to rain holy carnage on your hiney.
Fall damage does not exist, and the collide signal is purely for noting collisions with other RPG objects.
This is not a url, clicking it is pointless

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Re: Signals "hit" for landing jumps in rpg mode 2.8

Postby Sircameron » November 5th, 2012, 11:12 pm

Haha wow im sorry i figured out what it was.. I had a weapon script with "$T_SELF" as the target which i jump and use traversing the map constantly had i tested it further i would've seen that the problem wasnt with jumping alone.. Thanks and sorry for this post! If you could delete my ignorant post that'd be awesome :)


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