Signals "hit" for landing jumps in rpg mode 2.8

Chat and ask questions about the RPG Maker Mode here.
User avatar
Sircameron
Member
Member
Posts: 62
Joined: March 6th, 2012, 9:13 pm
Name: Cameron
Location: Indiana

Signals "hit" for landing jumps in rpg mode 2.8

Postby Sircameron » November 5th, 2012, 10:09 pm

So ive been playing with globals and signals then noticed that everytime i land a jump it runs the player script for

Code: Select all

 r_script_signal hit
wouldnt it be better under "collide"? Is there a fall damage modifier that im not aware of? I was hoping to use "hit" for a script that counts how many times you've been hit by an npc, and not the ground.. As "collide" wouldn't be effective.

Hirato
Developer
Developer
Posts: 689
Joined: May 30th, 2009, 1:23 pm
IRC Username: hirato

Re: Signals "hit" for landing jumps in rpg mode 2.8

Postby Hirato » November 5th, 2012, 10:37 pm

The only way you'd get a hit signal from "landing a jump" is if you landed on/near a hostile and they proceeded to rain holy carnage on your hiney.
Fall damage does not exist, and the collide signal is purely for noting collisions with other RPG objects.
This is not a url, clicking it is pointless

User avatar
Sircameron
Member
Member
Posts: 62
Joined: March 6th, 2012, 9:13 pm
Name: Cameron
Location: Indiana

Re: Signals "hit" for landing jumps in rpg mode 2.8

Postby Sircameron » November 5th, 2012, 11:12 pm

Haha wow im sorry i figured out what it was.. I had a weapon script with "$T_SELF" as the target which i jump and use traversing the map constantly had i tested it further i would've seen that the problem wasnt with jumping alone.. Thanks and sorry for this post! If you could delete my ignorant post that'd be awesome :)


Return to “RPG Maker Mode”

Who is online

Users browsing this forum: No registered users and 1 guest