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move around on big maps

Posted: December 3rd, 2012, 2:03 am
by Jordan Ashby
i'm working on a fairly large map in rpg mode. i was wondering if there is a way to quickly go from one area of the map to another in editmode.

Re: move around on big maps

Posted: December 3rd, 2012, 1:20 pm
by kddekadenz
http://sauerbraten.org/docs/editref.html#gotosel

Besides, large maps may make the game very laggy (+all the geometry and entities on it). And it is a real challenge to fill them.

Re: move around on big maps

Posted: December 3rd, 2012, 8:14 pm
by Jordan Ashby
that's a helpful link, thanks. yeah agreed, too massive gets to be too much to work with. my biggest map isn't too massive. its size 11 but i have buildings on either side and i find myself going back and forth a lot. i was just wondering if there was a way to speed up how fast the camera moves around.

Re: move around on big maps

Posted: December 4th, 2012, 2:52 am
by kddekadenz
You can use /floatspeed 500, too ;)

Re: move around on big maps

Posted: December 4th, 2012, 6:49 pm
by Jordan Ashby
Whoa, that's awesome. Problem solved. Thanks

Re: move around on big maps

Posted: December 6th, 2012, 6:20 pm
by Jordan Ashby
if i did, however want to have a large map, is there a way to set things to load only when you get close enough to need them. such as a kingdom with several villages near it. i would want to see the village as i approach it but i dont need the details and entities active and ready to go, hogging up memory and causing lag when i'm not close enough to use them.
i would like to have an effect similar to oblivion where it loads an area as you enter it to save memory

Re: move around on big maps

Posted: December 7th, 2012, 1:52 pm
by kddekadenz
I want that too. There is currently sort of fog but it is not very effective performance-wise.
Try /fog 1000.

Re: move around on big maps

Posted: December 8th, 2012, 6:51 pm
by Jordan Ashby
that helps some. my system is way less than optimum so every trick to reduce lag helps noticeably. thanks