Problem with model texture
Posted: January 5th, 2013, 6:21 pm
Hi all, I've downloaded PAS a few days ago and I'm trying to learn How does it work, and just have found my first serious problem
I'm testing how to add my own models, therefore I've downloaded a free one from http://www.blendswap.com/, but when I load the model in my map it looks white with some red zones (I guess that something is wrong with texture).
That's what I've done:
I've create a new folder (models) with this route: PlatinumArtsSandbos2.8.1/my_stuff/packages/models
Into the models folder I've create a new folder with the name of the model "Veemon"
There are the .obj and .mtl files and I've renamed both to tris----> tris.mtl and tris.obj, also is the png file for the skin renamed to skin.png, a screenshot of the model named shot.png, and also the .cfg file named obj.cfg, the .cfg file code is:
First I did go with
But neither worked, because when I use the comand: mmodel veemon into edit mode, the model is loaded and even I see the screenshot in the selection window, but how I've said, once I load the model in the map it's missing the textures.
Thanks in advance for your answers.
I'm testing how to add my own models, therefore I've downloaded a free one from http://www.blendswap.com/, but when I load the model in my map it looks white with some red zones (I guess that something is wrong with texture).
That's what I've done:
I've create a new folder (models) with this route: PlatinumArtsSandbos2.8.1/my_stuff/packages/models
Into the models folder I've create a new folder with the name of the model "Veemon"
There are the .obj and .mtl files and I've renamed both to tris----> tris.mtl and tris.obj, also is the png file for the skin renamed to skin.png, a screenshot of the model named shot.png, and also the .cfg file named obj.cfg, the .cfg file code is:
Code: Select all
objload tris.obj
objskin lower ./skin.png
mdlscale 3000
Code: Select all
objload tris.obj
objskin skin.png
mdlscale 3000
Thanks in advance for your answers.