I'm a bit confused so was just looking for an explanation to the following:
When I set up an item for example below:
Code: Select all
r_item_name "LH-101P"
r_item_value 250
r_item_weight 189
r_item_mdl "hirato/box/standard"
r_item_icon "items/Leg"
r_item_description "LH-101P"
r_item_use_new_armour
r_item_use_name "LH-101P"
r_item_use_description "WEIGHT: 189 / STRENGTH: 410 / E.DRAIN: 18 / ARMOUR: 303"
r_item_use_icon "items/Leg"
r_item_use_new_status 42 $ATTACK_NONE 0.0
r_item_use_slots $SLOT_LEGS
Code: Select all
// LF-1001PX-0
r_status_friendly 1
r_status_addgeneric $STATUS_STRENGTH 410 -1 -1
r_status_addgeneric $STATUS_MREGEN -1.8 -1 -1
r_status_addgeneric $STATUS_ARMOUR 303 -1 -1
I was wondering why this was happening, I've tried to find the source code for this but have not been able to find it. Naturally if it's a simple case of the stats being too powerful so therefore the code divides the numbers by 3, then I will have to go into all (over 100) of my items and reset the stats and divide them by 3 myself, However I don't want to be spending that much time doing that if the script is set to divide it anyway. Instead I will have to go in and edit the description to reflect the correct numbers.
Armour is a VERY important part of this game as when you start you can hardly move as you don;t have any armour, changing armour in this game allows for faster movement but has a drain on other stats, so you have to be clever with your armour to get the best results... I can't really calculate all this if the game itself is messing around with the stats I've set up!
Any advise is appreciated!