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Space Game (Name Pending)

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Jaboodles
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Space Game (Name Pending)

Post by Jaboodles »

Hi, my name is Jaboodles and i'm mostly new to 3D game developing, I consider myself adept at 2D game developing.

My idea is to make a Universe Simulation game like Spore except more realistic and with better graphics. The concept would be that the player begins as a creature (a cell stage would be more of a Minigame.) Not meaning to copy Spore but there would be a creature creator like Spore where you can make your first creature giving you the option on how many arms, legs, and eyes that you would like along with other features. You could then choose a template such as a Mammal-like creature, or Reptilian. After that you could have a Planet Creator where you can design how your planet looks, this is also optional as hopefully coding can make a bunch of random planets. The creator would give you the option on the gravity of your planet, whats in the atmosphere and things like that. Say you had a Gravity Heavy planet with a Helium heavy atmosphere and someone from a Gravity Light and nitrogen based planet came they would more then likely die without protection. Also the planet could effect what options were available for a creature. Like for a gravity heavy planet the creatures would be smaller then others and two legs would be too few to stand up so four or six legs would be a good amount to stand straight up on.

Cold/Dark Planet
A planet with almost no light would mean eyes become almost redundant. The other senses would be either finely honed, or the eyes would alter to suit the limited light available.

Of course, with very little light, this should also mean very little natural heat, so your alien race would need to evolve to protect against the cold as well.

A cold planet would see hairier humanoids trying to keep warm with body-fur. Fairer skin (fur) and eyes would also become more common.

Desert Planet
A planet with too much sunlight would result in human skin creating more and more melanin, giving much darker skin tones and hair/eye color.

Water Planet
A water planet should see humanoids evolving away from upright walking positions and into swimming or water-breathing type creatures over the centuries.

Low Gravity Planet
A very low gravity world would probably be a great place to evolve into something with very filmy, floaty tentacles or tendrils. Hair would be a great problem if it's constantly floating around your face all the time, so I'm guessing hair would be phased out over generations. Creatures here would be very tall and slender. Many creatures would be able to fly or glide comfortably in low gravity.
They'd really have a hard time invading Earth though.

Gaseous Planet
How about gaseous planets? How would a humanoid develop there? With not much to walk on and nothing really stable around them, would they become essence-of-human? Would they be largely gaseous beings, floating around in the ether? They sure wouldn't need legs.
Unfortunately, they probably wouldn't evolve with a solid bone casing for a skull. What would protect the exposed brain from predators? Would they have a brain in the sense that we know it?

Also there would be a good chance that your planet could have a moon or multiple, it could even be possible that there were millions of other species on your planet (Some even sentient) or just a few. Also over the course of the planets lifespan many different types of disasters could have happened such as Ice ages or major droughts.

Then there would be the subject of what the creature ate and needed to survive. Here on Earth there are four different classifications, Carnivores, Herbivores, Omnivores, and plants that thrive on Sunlight. This choice would be a major decision in the creation of the creature. Then there would be the size on how large a species could be, ranging from the size of small rat to an apartment building. But mainly the choices would be between,

1- Exoskeletal (Including Insects, arachnids, or crustaceans)
2- Marine (Including fish or squid)
3- Scaled (Including lizards or amphibians)
4- Warm-blooded (Including mammals or birds)
5- Plant based (Mobile plants like sentient Venus fly traps, walking mushrooms.)
6- Hybrid

1- Long bodied (A body mostly based around the spine, like snakes, caterpillars, centipedes or worms)
2- Shell-backed (A large amount of natural armour, possibly segmented, Like turtles, pillbugs or armadillos)
3- Flat bodied (Like some fish or mites. Could also include bat-like beings.)
4- Insectoid (A separated thorax and abdomen, like most insects.)
5- Humanoid (A boxy torso, with a conjoined abdomen and all the limbs running directly to the corners.)
6- Rounded (A rounded body. Might have all of the limbs running from one side (like a squid or jellyfish), but not necessarily.)

1 to 2- No head. Sensory organs are based all over the body.
3 to 4- Basically a lump on the body, where two or three of the sensory organs are based in the same place.
5 to 6- A proper head with a neck, containing most of the bodies' sensory organs.

1- No arms or legs. moves like a worm, snake or snail.
2- Legs but no arm s- flexible mouth parts may make up it.
3 to 4- Legs with flexible feet, capable of being used like hands.
5 to 6- Both arms and legs.

1 to 5- Roll an extra dice, and time the result by two. The result is the number of legs.
6- An odd number of legs. Roll an extra die, and time the result by two, then take away one. The final result is the number of legs (the creature is asymmetrical).

1- One arm, mounted underneath or as a tail.
2 to 5- Plenty of arms. Roll an extra die, and time the result by two. The result is the number of arms.
6- An odd number of arms. Roll an extra die, and time the result by two, then take away one (the creature is asymmetrical).

1 to 2- Small, from 1 to 5 foot tall.
3 to 4- Vaguely human sized, from 5 to 8 ft tall.
5 to 6- Massive compared to humans, around 9 to 15 ft tall.

1 to 4- No wings.
5- Wings instead of arms (None if it doesn't have any.)
6- Folding wings on the back, aswell as arms.

1 to 3- No tail.
4 to 5- It has a tail.
6+

They would have a choice of choosing (Even making more of one item like 8 wings.) Then they could focus on the colors of the species and such then moving onto the

Vision organs.

1- It 'sees' by vibration, using antenna, horns or just it's arms and legs. (Alternatively, it could hear it's way around with large ears.)
2- It 'sees' by taste, using a long tongue or possibly a large nose.
3- It has clusters of a great many tiny eyes. Roll an extra dice for the number of clusters.
4 to 5- It has large, sensitive eyes, complete with eyelids. Roll an extra dice for the number of eyes.
6- It has extrasensory abilities like heat vision, electromagnetism or even psychic sensitivity.

(Note- yes, rolling anything other than 3 to 5 on this chart means the creature has no eyes.)

The mouth.

1- No jaw. Eats prey by swallowing them whole.
2 to 3- A fairly average mouth with teeth, and a single jaw.
4- A insectoid mouth with many jaw-like mandibles. Roll an extra dice for the exact amount (A roll of one is a beak).
5- Spider-esk fangs- punches into the prey, injects venom and then drinks them like soup.
6- Strange placement. Roll an extra dice (1-3 is on their hands, 4-5 is on their tail), then roll again on this table for type.

Diet.

1- Vegetarian.
2 to 3- Omnivore.
4 to 5- Carnivore.
6- Absorbs energy (Light, heat, electrical, radiation…)


Genders.

1 to 3- Can be either male or female.
4 to 5- Asexual.
6- Neither, grows by airborne spores.

The climate that they're used to living on is based on the area of the planet that they originated and settled on. If a creature lived most of its life in the desert and migrated to polar ice caps it would either die or be forced to adapt.

With every action the character makes it recieves Evolutionary Points which helps buy parts and traits for the creature to use through-ought its development.
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The game would randomly make other planets, star systems and possibly even other galaxies. It is possible to have one planet in a system to twelve and more. It would be possible to have moons orbiting due to gravity and such. It is possible to be the only Sentient Life in your system or you could have a system full of sentient life. If this game were to be an MMO it is possible to interact with other players by Trading/War and other things.

Any Suggestions or Questions? Please ask so I can help make this game better and develop it. I'll try to post some things that I've made. My MSN is jaboodles@hotmail.com so if you need anything email me.

This is a list of things that i'll need to fulfill this dream. I'm aware this game won't take weeks but months and i'll need the full help and participation of my helpers to make this dream come true.

Linguistics Maker
Programmers (Minimum of 3)
Model Maker
Terrain Makers
Coders
Writers
Website Maker
arcones
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Re: Space Game (Name Pending)

Post by arcones »

I'm just curious. What specifically are you going to be doing, so that if anyone wants to help (say you're a programmer), and they're a programmer, it'd help to be on the same page.

If you want to create the worlds and characters like you say you do, the programmers will need to understand C++. That's the mainframe of the engine, Cubescript is the scripting language. Best of luck!

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chocolatepie33
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Re: Space Game (Name Pending)

Post by chocolatepie33 »

This looks like it's gonna take a he11 of a lotta work.
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Jaboodles
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Re: Space Game (Name Pending)

Post by Jaboodles »

I'm trying to make a Space Simulator game much like Spore where you make your own race and watch it evolve whilst interacting with other creatures and other alien races. Also if it didn't take a long time then I don't think I would really want to do it.
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cork279
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Re: Space Game (Name Pending)

Post by cork279 »

Woah! That's the biggest PAS game description I've seen. Sounds great!
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