Why can't we use straight ladders I ask you?!

Who votes we should use my particle effects that I have so far?Captain_Ahab wrote: better particle effects
If Leo's making more as well, perhaps both of them. Kind of like Blender: use Cycles, Freestyle or the Internal renderer it has currently. Leo, jSoft or internal particles. Either way, it would be cool.jSoftApps wrote:Who votes we should use my particle effects that I have so far?Captain_Ahab wrote: better particle effects
While that would take a lot of work, just think of the limitless possibilities that could happen, and the infinite ways each feature can be used. For example, maybe we could have a walkway with cubes that sink as you jump on them, and that walkway is on water or in space.Captain_Ahab wrote:It'd be nice to have Bullet Physics in the engine, but that'd take a bit of work. Maybe some code could be re-used from the intensity engine which began such a thing. It would also make adding objects a little bit more involved ( I assume as you'd need to also enter various physical attributes instead of just a model ).
A ray shot out of the top of the character model to test if it hits geometry or the skybox to determine if the character is inside or outside. Such a function could return a bool for use in other functions or scripts ( dynamic adjustments to gamma or glare to simulate going from sunny outside to dark taverns, and outside again... determine in character gets wet or stays dry when its raining, etc. )
particles affected by wind ( only for things that are 'outside' ) just as they can be affected by gravity
ability to attach particles to model tags and that have the option of emitting particles at the angle taken from the model ( this should allow for firey torches carried by characters/npc's and allow for hoses and water sprinklers ).
Julius wrote:Contribute to http://www.opengameart.org NOW!
Julius wrote:Contribute to http://www.opengameart.org NOW!
But thats $100 that we don't have. And it might be a little harder for us. Although, I admit... It would be nice to have an engine with the Havok logo in.jSoftApps wrote:It only costs 100 dollars if you sell your game for more that 10 dollars
Besides, havok includes:
Physics
Animation
Behavior
Destruction (my favorite)
cloth
AI
Script
All in a 2 GB package