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Re: Trying to decide which Engine to use.. a little help?
Posted: July 2nd, 2010, 11:59 am
by arcones
I can't wait

Re: Trying to decide which Engine to use.. a little help?
Posted: July 3rd, 2010, 7:54 am
by Leo_V117
Neither can I... Its hopefully down to me for those new defintions in FPS Mode configuration Files... Im also gonna set up several new Entities.... Pickups: Weapons, Health, Ammo, Armour, Intel, and Skulls. Then Make it so you can interract with objects like doors, instead of walking up to them and they automatically open, they open when you press either "E" or "ENTER"... They would be useful for Vehicles, Turrets, Doors, Medical Supply Units, Keypads, and Buttons... And Im gonna try to add Vehicle Support in the FPS Mdoe too... Would be excellent for Regen... and even Waterwars...
Re: Trying to decide which Engine to use.. a little help?
Posted: July 3rd, 2010, 9:28 am
by arcones
I think ENTER would be best 'cause I still kinda enjoy the e for edit mode

Sounds sweet!
Re: Trying to decide which Engine to use.. a little help?
Posted: July 3rd, 2010, 11:46 am
by siimvuss
The which needs to be pressed for stuff to open etc is the smallest problem ;D
Anyways Leo, as I understand you are working on that? If theres something I can help with, then I´m happy to help, I can handle cubescript, I have some experience in c++ and I know pascal quite well (no use of that in sandbox

)
Siim
Re: Trying to decide which Engine to use.. a little help?
Posted: July 4th, 2010, 10:56 am
by Leo_V117
@siimvuss: You could help me with Sandbox's new game mode if you want... Ill hit you up in the IRC with what needs doing.
Re: Trying to decide which Engine to use.. a little help?
Posted: July 4th, 2010, 12:15 pm
by siimvuss
What gamemode are you doing if I may ask?

Re: Trying to decide which Engine to use.. a little help?
Posted: July 8th, 2010, 3:08 am
by Leo_V117
You already know... We dont want to tell everyone too much about it though.... If they want to find out more, they need to see us in the IRC.
Re: Trying to decide which Engine to use.. a little help?
Posted: July 9th, 2010, 6:46 am
by siimvuss
I have wanted to make a RPG game for a long time now, but I haven´t had much time, and I still haven´t decided which engine to use. So I wanted to point out goods and bads of three engines, which all are free (not entirely): Sandbox, UDK and Unity3D.
Sandbox
+Easy to use.
+Fast editing
+Multiplatform (Mac, Linux, Windows)
+Totally free
+Source code access
+Some free assets
-OpenGL rendering (a bit worse compared to UDK-s dx11, bad for ATI users)
-For advanced stuff source code editing is necessary
-Non-professional forum community
Unity3D
+Multiplatform (Mac, Linux, Windows, Android?)
+Browser plugin (You can play games in your web browser)
+More powerful than Sandbox
+Big community, so help comes fast and there are quite many tutorials
-Less powerful than UDK
-Pro version license costs $1200, if you want more options then even more
-Source code license needs to be obtained extra.
-Almost no free assets
UDK
+Over 4000 free assets
+Extremely powerful
+Advanced technology (direct x 11)
+Huge community, so help comes almost instantly and there are lots of tutorials
+Almost any game can be done without editing a single line in source code
-No source code access (You need to buy unreal engine 3 for that)
-Much harder to use than Sandbox
-To publish a commercial game you need to buy license for $99
Re: Trying to decide which Engine to use.. a little help?
Posted: July 9th, 2010, 10:32 am
by Hirato
siimvuss wrote:
....
-OpenGL rendering (much worse compared to UDK-s dx11)
.....
+Advanced technology (direct x 11)
.....
why don't you look at
these demos and see just what OpenGL is capable of.
OpenGL may not be as well supported (I'm looking at you ATI and INTEL). but using Direct3D over OpenGL is in no way a boon.
Re: Trying to decide which Engine to use.. a little help?
Posted: July 9th, 2010, 11:42 am
by siimvuss
Ok, I had the heaven benchmark aready, but never tried to run it with openGL.
It has only slightly worse graphics and is a bit faster. But I still count it as a -, because of bad compatibility

(im an ATI user

)