Mini-Game Series for Sandbox

Talk about anything related to Platinum Arts Sandbox here!
siimvuss
Member
Member
Posts: 410
Joined: August 19th, 2009, 1:27 am
Name: S
IRC Username: S
Location: Estonia
Contact:

Re: Mini-Game Series for Sandbox

Postby siimvuss » July 23rd, 2011, 3:28 am

@Chocolatepie33
Just use your imagination and create any models that you would think fit for it... You can also create maps, we don't set any restrictions to contributing to this project.
About the collisions... The only problem with collisions is really the fact that you can use many different character models, and they are all the different size... If we would only use one it would be fairly easy to set the collision to be exactly the right size. But that problem we will deal with later, its not that crucial.

Kooldoode
Member
Member
Posts: 66
Joined: July 21st, 2011, 1:06 am
Name: Dallas
IRC Username: Kooldoode
Location: Cloud 9

Re: Mini-Game Series for Sandbox

Postby Kooldoode » July 23rd, 2011, 7:30 pm

haha i have quite recently figured out how to put smaller maps into one giant map.......but i dont know quite how to put up my maps for downloading.
I am quite new to this and still learning how to make NPC's and stuff but I really like the Idea of creating little mini game maps, or puzzles to solve.


P.S. I am currently working on a really interesting map wich will use the seperate maps inside one big map....plus my architiceture is really advancing.
haha when im finished and know how to upload it I will gladly share it with the rest of you.
They say to Fight for world peace, and yet they also say Fighting never solved anything.

I love PAS <3

siimvuss
Member
Member
Posts: 410
Joined: August 19th, 2009, 1:27 am
Name: S
IRC Username: S
Location: Estonia
Contact:

Re: Mini-Game Series for Sandbox

Postby siimvuss » July 23rd, 2011, 11:11 pm

@Kooldude
Here, this will tech you how to upload maps
http://www.sandboxgamemaker.com/wiki/in ... ging_guide

Kooldoode
Member
Member
Posts: 66
Joined: July 21st, 2011, 1:06 am
Name: Dallas
IRC Username: Kooldoode
Location: Cloud 9

Re: Mini-Game Series for Sandbox

Postby Kooldoode » July 23rd, 2011, 11:59 pm

siimvuss wrote:@Kooldude
Here, this will tech you how to upload maps
http://www.sandboxgamemaker.com/wiki/in ... ging_guide

thank you sir.
They say to Fight for world peace, and yet they also say Fighting never solved anything.

I love PAS <3

siimvuss
Member
Member
Posts: 410
Joined: August 19th, 2009, 1:27 am
Name: S
IRC Username: S
Location: Estonia
Contact:

Re: Mini-Game Series for Sandbox

Postby siimvuss » July 24th, 2011, 5:48 am

At first I thought about making the minigames mode as a mod to the fps mode, but currently i am thinking that maybe we should mod rpg mode instead... Im not sure that HUD can be done with fps mode and AI should be more flexible with rpg mode too... Tho multiplayer with rpg doesnt work, does it?

arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: Mini-Game Series for Sandbox

Postby arcones » July 24th, 2011, 1:51 pm

Interesting you should bring up RPG mode... I've thought a lot about that myself, but I haven't offered it because of the lack of documentation on it. I suppose we could learn as we go, but it'll be tough.

All around it might be a better fit for Mini-Games though.
Image
Want a user bar like this one? PM Leo!

chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Mini-Game Series for Sandbox

Postby chocolatepie33 » July 24th, 2011, 8:20 pm

arcones wrote:Interesting you should bring up RPG mode... I've thought a lot about that myself, but I haven't offered it because of the lack of documentation on it. I suppose we could learn as we go, but it'll be tough.

All around it might be a better fit for Mini-Games though.


We could always ask Hirato if he'll help us, maybe KM would as well...
What we could do is use RPG as the base mode to get the AI and advanced stuff (e.g. the movable crates, interactive characters, the minimap), then bring in things like jumppads, elevators and platforms from FPS. If possible, I'd like to see the FPS creature (monster) entity given RPG-style AI. We could take the best of SSP's pickups and combine that with the inventory system of RPG along with the RPG pickup system to fix that as well.

Maybe we should go to Quadropolis or the Cube 2 forums and recruit there, as well.
Julius wrote:Contribute to http://www.opengameart.org NOW!

Save the wiki!

siimvuss
Member
Member
Posts: 410
Joined: August 19th, 2009, 1:27 am
Name: S
IRC Username: S
Location: Estonia
Contact:

Re: Mini-Game Series for Sandbox

Postby siimvuss » July 25th, 2011, 12:54 am

Well... Combining all the modes is a very ambitious task and it certainly requires modifying the source code. I was hoping that we can get away without it. It would require much more work, and distributing it would not be as easy.

RPG has some interesting features that we could use, but It lacks some things we certainly need like multiplayer, jumppads (dont know about triggers and teleports).
FPS on the other hand can do most of the stuff we need... It lacks HUD and AI isn't as good as in RPG.

arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: Mini-Game Series for Sandbox

Postby arcones » July 25th, 2011, 9:32 am

Right, it'd take a whole lot of effort to understand the source code enough to put it all together, and then there might be bugs that we would have to hunt down.

FPS coding wise is the easiest, RPG has pretty much all the good things we need (teleporters, enemies, HUD, movable objects, doors, cutscenes, etc). So, while I love FPS mode for being super easy to use, it's lacking pretty much everything we need. We could try and add some simple stuff, see if Hirato could help implement a HUD, things like that.
Image
Want a user bar like this one? PM Leo!

siimvuss
Member
Member
Posts: 410
Joined: August 19th, 2009, 1:27 am
Name: S
IRC Username: S
Location: Estonia
Contact:

Re: Mini-Game Series for Sandbox

Postby siimvuss » July 25th, 2011, 1:11 pm

Well... I can modify the source enough to fit our needs... But I don't want to not because I cant (I can), but because if we modify the source, then There are three solutions to distribute our minigames mode:
1: Let users compile the source code themselves. (Not good, most users wouldn't be able to)
2: Release it as a standalone game. (I don't like this either because it would be as big in filesize as sandbox, because I would like to keep the models and textures if users want to create their own maps)
3: Have Hirato or Calimer release it in sandbox (I have nothing against it, its just that they might not agree)

With our current solution we basically set up a mod of sandbox, which only requires users to copy a folder and a .bat file in sandbox folder.
RPG really has all we need, only problem would be the multiplayer, but without multiplayer I think this loses about 80% of its appeal. We could do all of it in FPS even tho it would require more work than in RPG mode.


Return to “Sandbox General Chat”

Who is online

Users browsing this forum: No registered users and 4 guests