Page 14 of 16

Re: Mini-Game Series for Sandbox

Posted: July 23rd, 2011, 3:28 am
by siimvuss
@Chocolatepie33
Just use your imagination and create any models that you would think fit for it... You can also create maps, we don't set any restrictions to contributing to this project.
About the collisions... The only problem with collisions is really the fact that you can use many different character models, and they are all the different size... If we would only use one it would be fairly easy to set the collision to be exactly the right size. But that problem we will deal with later, its not that crucial.

Re: Mini-Game Series for Sandbox

Posted: July 23rd, 2011, 7:30 pm
by Kooldoode
haha i have quite recently figured out how to put smaller maps into one giant map.......but i dont know quite how to put up my maps for downloading.
I am quite new to this and still learning how to make NPC's and stuff but I really like the Idea of creating little mini game maps, or puzzles to solve.


P.S. I am currently working on a really interesting map wich will use the seperate maps inside one big map....plus my architiceture is really advancing.
haha when im finished and know how to upload it I will gladly share it with the rest of you.

Re: Mini-Game Series for Sandbox

Posted: July 23rd, 2011, 11:11 pm
by siimvuss
@Kooldude
Here, this will tech you how to upload maps
http://www.sandboxgamemaker.com/wiki/in ... ging_guide

Re: Mini-Game Series for Sandbox

Posted: July 23rd, 2011, 11:59 pm
by Kooldoode
siimvuss wrote:@Kooldude
Here, this will tech you how to upload maps
http://www.sandboxgamemaker.com/wiki/in ... ging_guide
thank you sir.

Re: Mini-Game Series for Sandbox

Posted: July 24th, 2011, 5:48 am
by siimvuss
At first I thought about making the minigames mode as a mod to the fps mode, but currently i am thinking that maybe we should mod rpg mode instead... Im not sure that HUD can be done with fps mode and AI should be more flexible with rpg mode too... Tho multiplayer with rpg doesnt work, does it?

Re: Mini-Game Series for Sandbox

Posted: July 24th, 2011, 1:51 pm
by arcones
Interesting you should bring up RPG mode... I've thought a lot about that myself, but I haven't offered it because of the lack of documentation on it. I suppose we could learn as we go, but it'll be tough.

All around it might be a better fit for Mini-Games though.

Re: Mini-Game Series for Sandbox

Posted: July 24th, 2011, 8:20 pm
by chocolatepie33
arcones wrote:Interesting you should bring up RPG mode... I've thought a lot about that myself, but I haven't offered it because of the lack of documentation on it. I suppose we could learn as we go, but it'll be tough.

All around it might be a better fit for Mini-Games though.
We could always ask Hirato if he'll help us, maybe KM would as well...
What we could do is use RPG as the base mode to get the AI and advanced stuff (e.g. the movable crates, interactive characters, the minimap), then bring in things like jumppads, elevators and platforms from FPS. If possible, I'd like to see the FPS creature (monster) entity given RPG-style AI. We could take the best of SSP's pickups and combine that with the inventory system of RPG along with the RPG pickup system to fix that as well.

Maybe we should go to Quadropolis or the Cube 2 forums and recruit there, as well.

Re: Mini-Game Series for Sandbox

Posted: July 25th, 2011, 12:54 am
by siimvuss
Well... Combining all the modes is a very ambitious task and it certainly requires modifying the source code. I was hoping that we can get away without it. It would require much more work, and distributing it would not be as easy.

RPG has some interesting features that we could use, but It lacks some things we certainly need like multiplayer, jumppads (dont know about triggers and teleports).
FPS on the other hand can do most of the stuff we need... It lacks HUD and AI isn't as good as in RPG.

Re: Mini-Game Series for Sandbox

Posted: July 25th, 2011, 9:32 am
by arcones
Right, it'd take a whole lot of effort to understand the source code enough to put it all together, and then there might be bugs that we would have to hunt down.

FPS coding wise is the easiest, RPG has pretty much all the good things we need (teleporters, enemies, HUD, movable objects, doors, cutscenes, etc). So, while I love FPS mode for being super easy to use, it's lacking pretty much everything we need. We could try and add some simple stuff, see if Hirato could help implement a HUD, things like that.

Re: Mini-Game Series for Sandbox

Posted: July 25th, 2011, 1:11 pm
by siimvuss
Well... I can modify the source enough to fit our needs... But I don't want to not because I cant (I can), but because if we modify the source, then There are three solutions to distribute our minigames mode:
1: Let users compile the source code themselves. (Not good, most users wouldn't be able to)
2: Release it as a standalone game. (I don't like this either because it would be as big in filesize as sandbox, because I would like to keep the models and textures if users want to create their own maps)
3: Have Hirato or Calimer release it in sandbox (I have nothing against it, its just that they might not agree)

With our current solution we basically set up a mod of sandbox, which only requires users to copy a folder and a .bat file in sandbox folder.
RPG really has all we need, only problem would be the multiplayer, but without multiplayer I think this loses about 80% of its appeal. We could do all of it in FPS even tho it would require more work than in RPG mode.