Mini-Game Series for Sandbox

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chocolatepie33
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Re: Mini-Game Series for Sandbox

Postby chocolatepie33 » May 31st, 2010, 9:26 pm

Yes!! I knew I'd do something useful around here :D !

@Gr1m: When you say that, do you mean in a Mario+Luigi kind of thing? (Think Bowser's Inside Story and the previous games)

@Mike: Glad you trust me.

@Rune: you mean something like tag? I can't understand through your grammar.

@Arc: Maybe we could (should?) add more monsters.
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siimvuss
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Re: Mini-Game Series for Sandbox

Postby siimvuss » June 1st, 2010, 1:23 am

@ GRIM

That is exactly what I planned to do for a game with sandbox, tho I never got to making the game... If you want help on making the idea a game, then i´d love to help.

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Re: Mini-Game Series for Sandbox

Postby arcones » June 1st, 2010, 12:44 pm

Great!

Me
Siimvuss
Chocolate
Gr1m
Rune

all have ideas and/or like to help!

To answer most questions, yes, it would be like Mario. GR1M, great thinking! It'd be awesome for the SB community :D We already have some STP maps so we wouldn't need to make those (unless we have a great idea or something :D).

Do you all remember the old Mario games for Game-boy? There were those tunnels you could go through and you'd enter a room full of coins... That's another type of room. Beat the level in a certain time and the bonus room is full of coins! :)
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chocolatepie33
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Re: Mini-Game Series for Sandbox

Postby chocolatepie33 » June 1st, 2010, 5:07 pm

Hey, Arc, considering what you're talking about, read over this...
http://zeldawiki.org/Chris_Houlihan_Room
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Runescapedj
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Re: Mini-Game Series for Sandbox

Postby Runescapedj » June 2nd, 2010, 3:52 am

arcones wrote:Do you all remember the old Mario games for Game-boy? There were those tunnels you could go through and you'd enter a room full of coins... That's another type of room. Beat the level in a certain time and the bonus room is full of coins! :)


That's in new mario games 2, do you remember super mario galaxy?

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Re: Mini-Game Series for Sandbox

Postby arcones » June 2nd, 2010, 10:26 am

I haven't played Mario Galaxy... Chocolate, that's pretty much what I was thinking about! :)
I'm basing my stuff off of the 2D Mario stuff...
Only it's in 3D :D

I've got several ideas that I'm going to work on once DT is done 8-)

If anybody wants to help post here and I'll pm you map ideas! Then, choose the one you want and map it. Once that's done, package it in a zip (or sendspace) and pm me it. I'll tell you what might be added etc. etc. I'm going to be doing the main puzzle part of the map (i.e. Teleporters, jumppads, levers, platforms etc.)!

8-)
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Runescapedj
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Re: Mini-Game Series for Sandbox

Postby Runescapedj » June 2nd, 2010, 1:33 pm

chocolatepie33 wrote:@Rune: you mean something like tag? I can't understand through your grammar.

I'm sorry for my grammar, I mean you have an AI opponent that moves to a random person for a short period of time, after a certain amount of time he moves to the person closest to him except that guy hes already following, and nobody may touch that ai guy, otherwise he dies (or sleeps if you want it child-friendly), the last man standing wins, the ai gets faster everytime he changes person thought, I hope this helps

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Re: Mini-Game Series for Sandbox

Postby siimvuss » June 3rd, 2010, 1:32 pm

@rune

That could be good idea... could be bad idea...
Depends of how to make it and if it fits the concept. It would be good feature, if it could be switched on/off, for example:
write this in console:

Code: Select all

/addbot
/setbotspeed 100

or sth similar. Then the thing wouldn´t annoy ppl :)

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Re: Mini-Game Series for Sandbox

Postby arcones » June 3rd, 2010, 1:34 pm

Does it work in sp?
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Re: Mini-Game Series for Sandbox

Postby siimvuss » June 5th, 2010, 1:45 pm

should work... not sure about the exact wording of the bot speed thingy...


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