Mini-Game Series for Sandbox

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siimvuss
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Re: Mini-Game Series for Sandbox

Postby siimvuss » June 13th, 2010, 5:05 am

so I want to know how many people and how much time are willing to work for this project. Also I want to know what anybody can and is willing to do.

So ill start:
I have some experience in programming, so I can help with coding.
I have A LOT of experience with sandbox, so I can do maps, put the whole thing together etc.
I have some experience in modeling, so I could make some models, if needed.

The time I´m willing to spend depends on who and how help me. If you only say like "Hey, its fun idea, ill help! I don´t know anything about anything tho and I don´t have much time!" then I´m not willing to spend my time either and I´ll just work on my UDK project instead. But if people who actually have some skills and time, then I´ll help a lot more.

I´m not able to help from 15th to 13th of june tho, because My class won a free trip to France :P

Can´t really see anything else necessary at the moment so this is it.

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Re: Mini-Game Series for Sandbox

Postby arcones » June 13th, 2010, 2:46 pm

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Re: Mini-Game Series for Sandbox

Postby siimvuss » June 14th, 2010, 12:46 am

no lets work on it together, just I made this announcement, because it seemed as a good idea to me, but it seemed fading, like noone was intrested anymore. So I tried to give it a little punch to keep it going :P I don´t even wan´t to be the project leader or anything, just wanted to know how willingly would the project go :P

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Re: Mini-Game Series for Sandbox

Postby Runescapedj » June 14th, 2010, 1:09 am

I can maybe make some maps, but I think this project needs coding most, where can I help?

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Re: Mini-Game Series for Sandbox

Postby siimvuss » June 14th, 2010, 8:28 am

well this is the TO DO list:
1)Make a new gamemode
2)make the bot follow player
3)make it so that if bot touches player then player dies
4)make bot "smart" so it doesnt fall down anywhere
5)make it easy to change difficulty level (aka bot speed, maybe even more bots?), can be done with a slider, Rune´s idea to make the bot faster every time sb dies could be selectable feature
6)maps
6.1)maps should be challenging, there could be single player and multiplayer maps, multiplayer maps should have things like one player jumps on another to reach a platform (which he otherwise wouldn´t be able to reach), then pull a lever etc and then a bridge etc will appear and the player who stayed behind could come too
6.2)bot(s) should be able to reach players iow not get stuck, like not being able to get over some hole etc
6.3)maps could have (don´t have to) checkpoints, so when you´re almost done and then fail, you wouldn´spawn at the very beginning, but nearer.
6.4)also keep in mind that the map must be beatable, so I´d recommend making some safespots and the place where bot spawn should be a bit away from the place where players spawn.
7)need to code map start, some ready time, so bots wouldn´t instantly capture players instantly. Like 10! 9! 8!.........3! 2! 1! GO!
8)need to code map end, so that when all players finish then sth will appear on your screen like: "Woot! You made it!, It only took you x minutes and y seconds" and then close the map.(a nice feature which could be selectable could be saving your replay :P)

This is all I can think of atm, if you have anything to add then say :P

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Re: Mini-Game Series for Sandbox

Postby arcones » June 14th, 2010, 8:37 am

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Re: Mini-Game Series for Sandbox

Postby siimvuss » June 14th, 2010, 11:52 am

I think that mini-game is fine unless anyone can come up with a better name.
Your absence is not a problem, cuz im leaving tomorrow anyways. It´s nice to know that the first map is almost ready.
More about the mode...I haven´t paid attention to how the game modes are coded in sandbox, so i´m not familiar with it. Tho It should be rather easy to add a new mode, isn´t it? I was thinking about switching in the menu like banana relay? Tho if thats not possible we could always make a new launcer like for moviecube or cartmode.
I don´t know if you have permission to edit the svn? if you have then it would be great and we could put it in SVN when I get back. I haven´t still gotten my svn download working :S
Also if by the time we get something done someone could host a server? I have tried myself, but with no success because I don´t know how to forward ports. Then we could try it in multiplayer too :P

Anyways, I´m gonna look into the code when I get back, but atm I had an idea about the AI:
The bot should locate the player nearest it and move towards him, until it wither hits the player or another player is nearer. Of course it should avoid obstacles, mainly not getting stuck behind a little wall.

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Re: Mini-Game Series for Sandbox

Postby arcones » June 14th, 2010, 12:43 pm

Last edited by arcones on June 14th, 2010, 12:56 pm, edited 1 time in total.
Reason: Reason???? Because I can! :D
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Re: Mini-Game Series for Sandbox

Postby Runescapedj » June 14th, 2010, 3:07 pm

I've read it, maybe you can make it just like an rpg with xp and with that xp you can upgrade your speed (so you can jump futher 2) and jump height (to jump to higher platforms and futher as well (of course, but like 75 % of the speed thing (speed thing is mostly for achievements))), and maybe you can make levels beatable with nothing upgraded, but much harder than when you replay levels to get xp, and much xp for achievements, really nice idea Arc!

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Re: Mini-Game Series for Sandbox

Postby chocolatepie33 » June 14th, 2010, 3:37 pm

Modifying the mode sounds nice... get the best of all three (whoops, 4, always forget moviecube) in the new mode.

FPS: entities
SSP: pickups and enemies
RPG: spells
MCube: "actors" (bots)

@Arc: #3 sounds good. But I have something to add: buyable levels? Get x-many coins to buy the next level if you're stuck, like on S. Spielberg's Wii game "Boom Blox". Saw that on a demo. I hate getting stuck on levels in games. After y-many tries (your pick), you get the purchasing option.


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