3ds max

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barnaly
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3ds max

Postby barnaly » June 8th, 2010, 12:50 am

How do you skin a model in 3ds Max 2010? Last guy told me i had to unwrap the uvw in 3ds max and export it to photoshop. Well when I save it from the uvw edit window it saves as a .UV file. and photoshop does not recognize that. So how do I create a .UV file? Also I may be exporting or saving some other way?

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