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Re: Zombie Map
Posted: October 22nd, 2010, 5:27 pm
by PizzaLover101
You wouldn't even need a gui for that. You just need an updater application. That was it can just add the maps and delete the old menu.cfg and put in a new one

Either that, or an svn/git would work
Re: Zombie Map
Posted: October 23rd, 2010, 8:10 am
by Bigboss
no its going to be like Left for dead and the levels will be bigger after this 1st one but this first one will has THE WHOLE STORY behind in out and around it...
I will hide a key to find that goes to a laboratory with a lot in there
Re: Zombie Map
Posted: October 23rd, 2010, 4:23 pm
by InHumanUnit
^ Nice sig. ^ Off topic.
Re: Zombie Map
Posted: October 24th, 2010, 11:24 am
by Bigboss
Yeah I got alot of xbox live friend requests on here so I put my gamerbar here
Re: Zombie Map
Posted: October 24th, 2010, 11:29 am
by PizzaLover101
lol, i made a svn (a working one) for my game, if you want i can do the same for you?
Re: Zombie Map
Posted: October 25th, 2010, 7:02 am
by Jam0kid
Im new to sandbox, but i have ideas for your guns. there shoud be a make-shift bayonette on the ak and a shrapnal grenade launcher on the m16
Re: Zombie Map
Posted: October 26th, 2010, 6:04 am
by Bigboss
yeah I got that dotdotdot
Re: Zombie Map
Posted: November 3rd, 2010, 2:24 pm
by spikeymikey0196
maybe there could be a cheat menu and also like you said you'd have to buy them with points (like nazi zombies) and you can put some cheats on hotkeys e.g. 1-Dk mode, 2-invisiblity, 3-bottomless clip/mag etc

Thnx

Re: Zombie Map
Posted: November 4th, 2010, 5:58 am
by Bigboss
OMIGODS Great Idea!!!111
but I havent touched PAS in a while
Re: Zombie Map
Posted: November 4th, 2010, 9:50 am
by Runescapedj
Not? cmon, touch PAS again! =P