Is "Mining" possible?
Posted: September 22nd, 2010, 4:01 pm
I want to use PAS to make a mining game, is it possible and where can I get info?
No bad language. Kids must have parental permission!
http://forum.sandboxgamemaker.com/
Would that work being based on location and depth or how does that work?chocolatepie33 wrote:Yes. with code, you can say " if drill = 1," (that means you have one), " gold = ( + $gold 1 )"
this aint good code, but it shows what i mean.
What do you mean by "you can use the fps part 4 mining" ? NVM I see what your saying. Yeah having something to aim at like a pump or something to extract is a good idea.Runescapedj wrote:I think it's possible (not sure... sorry...), but you need to code it, think about stuff like: Change the models to other models after mining, wearing a pickaxe (when waterwars comes out, you can use the fps part 4 mining, just aim at the rock when you're close 2 it, than click (fire) 2 mine)
I hope this helps
You can set up a level_trigger wherever you want, and change the code to add more or less gold depending on where you are.Noigel wrote:Would that work being based on location and depth or how does that work?chocolatepie33 wrote:Yes. with code, you can say " if drill = 1," (that means you have one), " gold = ( + $gold 1 )"
this aint good code, but it shows what i mean.
fps = first person shooter, you can "shoot" the mined material and add it to inventory. (i think that's what he means)Noigel wrote:What do you mean by "you can use the fps part 4 mining" ?Runescapedj wrote:I think it's possible (not sure... sorry...), but you need to code it, think about stuff like: Change the models to other models after mining, wearing a pickaxe (when waterwars comes out, you can use the fps part 4 mining, just aim at the rock when you're close 2 it, than click (fire) 2 mine)
I hope this helps