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Is "Mining" possible?

Posted: September 22nd, 2010, 4:01 pm
by Noigel
I want to use PAS to make a mining game, is it possible and where can I get info?

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 4:13 pm
by Runescapedj
I think it's possible (not sure... sorry...), but you need to code it, think about stuff like: Change the models to other models after mining, wearing a pickaxe (when waterwars comes out, you can use the fps part 4 mining, just aim at the rock when you're close 2 it, than click (fire) 2 mine)

I hope this helps

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 5:20 pm
by PizzaLover101
Make a model and set it to trigger type 12, so that it'll disappear. Does this help?

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 5:36 pm
by chocolatepie33
coding wise, you can create a level trigger to add gold or other mined material to your inventory when something happens, like if you walk over a spot.

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 5:40 pm
by Noigel
The idea I was thinking about was that everything is hidden below the surface, and players would need tools such as locators and drilling devices similar to those found in Project Entropia (Planet Calypso) to find and mine resources. Is this possible?

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 5:42 pm
by chocolatepie33
Yes. with code, you can say " if drill = 1," (that means you have one), " gold = ( + $gold 1 )"
this aint good code, but it shows what i mean.

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 5:47 pm
by Noigel
chocolatepie33 wrote:Yes. with code, you can say " if drill = 1," (that means you have one), " gold = ( + $gold 1 )"
this aint good code, but it shows what i mean.
Would that work being based on location and depth or how does that work?

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 5:53 pm
by Noigel
Runescapedj wrote:I think it's possible (not sure... sorry...), but you need to code it, think about stuff like: Change the models to other models after mining, wearing a pickaxe (when waterwars comes out, you can use the fps part 4 mining, just aim at the rock when you're close 2 it, than click (fire) 2 mine)

I hope this helps
What do you mean by "you can use the fps part 4 mining" ? NVM I see what your saying. Yeah having something to aim at like a pump or something to extract is a good idea.

Any idea's on how to hide the lootable resources?

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 5:55 pm
by chocolatepie33
Noigel wrote:
chocolatepie33 wrote:Yes. with code, you can say " if drill = 1," (that means you have one), " gold = ( + $gold 1 )"
this aint good code, but it shows what i mean.
Would that work being based on location and depth or how does that work?
You can set up a level_trigger wherever you want, and change the code to add more or less gold depending on where you are.
Noigel wrote:
Runescapedj wrote:I think it's possible (not sure... sorry...), but you need to code it, think about stuff like: Change the models to other models after mining, wearing a pickaxe (when waterwars comes out, you can use the fps part 4 mining, just aim at the rock when you're close 2 it, than click (fire) 2 mine)

I hope this helps
What do you mean by "you can use the fps part 4 mining" ?
fps = first person shooter, you can "shoot" the mined material and add it to inventory. (i think that's what he means)

Re: Is "Mining" possible?

Posted: September 22nd, 2010, 5:59 pm
by Noigel
"You can set up a level_trigger wherever you want, and change the code to add more or less gold depending on where you are."

Thanks and will any of the tutorials show me how to do this?