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Re: White Water
Posted: September 29th, 2010, 10:04 am
by Runescapedj
dhillis wrote:how do I turn off shaders?
And I see you've something wrong here?
That's when you use diferent grid sizes when using highfieldmode
EDIT: sorry 4 double posting the first picture, but I saved something wrong and you can at least see them both

Re: White Water
Posted: September 29th, 2010, 11:11 am
by dhillis
working great after turning off the shaders you were talking about...this was jst a quickie so i could post up what I was talking about...thanks guys...i now have a lake with palm trees and a pier...
Re: White Water
Posted: September 29th, 2010, 12:09 pm
by Runescapedj
Glad it worked, are you making a game? can you post map/screenshots of it? (maybe in other topic in 'show of your work')
Re: White Water
Posted: September 29th, 2010, 1:52 pm
by dhillis
right now i am just focusing on making a map....i'll try the game making part of it after I get a map built....we shall see...when I get the exterior of the house finished I will post up some screenshots.
Re: White Water
Posted: September 29th, 2010, 2:42 pm
by PizzaLover101
Any news on the map?
Re: White Water
Posted: September 29th, 2010, 3:08 pm
by dhillis
Been working on the map on and off today when I have some free time. here are some screenshots.
Kids wanted to see an incenerator(?)
House I am currently working on.
Lake with palm trees and a pier. I think I was in Edit mode when pic was taken. Water does have a funky square in it but better than it was.
Re: White Water
Posted: September 30th, 2010, 8:34 am
by dhillis
how do you turn/rotate an object when placed in a map?
Re: White Water
Posted: September 30th, 2010, 8:53 am
by Runescapedj
r+scrolling, you can find it in keybinds (esc ---> help ----> keybinds)
Re: White Water
Posted: September 30th, 2010, 1:23 pm
by dhillis
thank you..
Re: White Water
Posted: October 1st, 2010, 8:32 pm
by chocolatepie33
Runescapedj wrote:dhillis wrote:how do I turn off shaders?
Clipboard01.jpg
Clipboard01.jpg
And I see you've something wrong here?
That's when you use diferent grid sizes when using highfieldmode
EDIT: sorry 4 double posting the first picture, but I saved something wrong and you can at least see them both

I've been looking for that my entire Sandboxian life. thanks.