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Re: Atlantis
Posted: April 23rd, 2010, 4:22 am
by Leo_V117
*headdesks* Guys, Chapter 2 IS underwater... Oh wait... Youre right there Arcones.
Re: Atlantis
Posted: April 23rd, 2010, 8:21 am
by arcones
Thank you Leo!
Anyway, I took a look at Gobologna's map:
The FactoryPretty sweet and full of easy-to-understand-code! I learned a lot just by looking through it!
So I'm gonna use his style of coding for the "Underwater Project: Atlantis" (Altho' the name might change later

)
This is gonna be awesome!
Re: Atlantis
Posted: April 23rd, 2010, 11:56 am
by Leo_V117
Yeah... Regen to Atlantis... Project: Regen... Project: Atlantis... Nicely done.

Re: Atlantis
Posted: April 23rd, 2010, 12:03 pm
by arcones
Haha!
Yeah, wasn't too hard to think of a name!

Re: Atlantis
Posted: April 23rd, 2010, 3:14 pm
by GR1M

your going to need a lot more models for the underwater life.
Re: Atlantis
Posted: April 23rd, 2010, 3:26 pm
by GR1M
Re: Atlantis
Posted: April 24th, 2010, 9:21 am
by arcones
Okay cool! Thanks!

Re: Atlantis
Posted: May 9th, 2010, 4:01 pm
by chocolatepie33
Okay, if it's underwater, wouldn't you use something more like supercompressed air guns instead of water? And we could use seahorses or recolored horses underwater. If you look at Greek mythology, they say that Poseidon (or Neptune if you prefer Roman mythology) created horses. Actually, he made hippocampi, now that I think about it.
Re: Atlantis
Posted: May 9th, 2010, 4:31 pm
by GR1M
Riding sea horses, while fighting with a squirt gun...sounds fruiting....no offense.
Re: Atlantis
Posted: May 10th, 2010, 10:15 am
by arcones
No, actually, there will be spells. Either you're a trader, a serf, a noble, a soldier, a wizard, a sorcerer, or a mage. (and yes, those last three are different

)