Animated Textures

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dr.tygen
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Animated Textures

Postby dr.tygen » September 14th, 2009, 1:40 pm

Is it possible to have animated textures?
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GR1M
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Re: Animated Textures

Postby GR1M » September 14th, 2009, 2:53 pm

isnt lava a animated texture?

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dr.tygen
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Re: Animated Textures

Postby dr.tygen » September 14th, 2009, 3:28 pm

Not precisely:

The current lava texture only scrolls and changes brightness. I'm talking about textures that could be used for TVs, computer screens, etc. Like a GIF.
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Re: Animated Textures

Postby Chaze007 » September 14th, 2009, 4:02 pm

the answer is yes, take a look at the animated texture video on the home page - & in the 2.4 dev there's a map to check out too.

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Re: Animated Textures

Postby GR1M » September 14th, 2009, 10:39 pm

Yeah i was just about to say that because i remember seeing that...

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Re: Animated Textures

Postby dr.tygen » September 15th, 2009, 9:13 am

Hmmm. I'm assuming this is a feature of the new version that is coming out.

It looks like it takes a plethora of single textures...stored INSIDE sandbox. It probably wouldn't be feasible to do MANY animated textures--as in 30 plus animated computer screen textures.
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Re: Animated Textures

Postby Hirato » September 15th, 2009, 9:45 am

This is not a url, clicking it is pointless

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Re: Animated Textures

Postby dr.tygen » September 15th, 2009, 10:19 am

texanim? What are the parameters?

ie:
/texanim _______ _____ ____ _____ ____
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Re: Animated Textures

Postby offtools » September 15th, 2009, 12:57 pm

its all explained inside the map: tutorial-texanim

texaniminit [slot]
texanimadd [slot] [replacmentslot]
texanimstart [slot]
texanimstop [slot]
texanimreset [slot]
texanimdelay [slot] [millis]

slot is number f the textureslot

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Re: Animated Textures

Postby offtools » September 15th, 2009, 1:07 pm

btw: there's a different implementation of animated textures in bloodfrontier. the idea on that implementation is putting the frames for animation into one image.


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