Some New Recommended Features
Posted: May 2nd, 2011, 2:36 pm
PASB needs a few new features that would make it a lot better, i will list some of the big ones below
~ Game Physics ~
- Trigger block area's, it should be possible for a certain area of selected blocks to be altered and changed by a trigger and if they where like a dam, the water or lava behind them would drain and move to lower ground
- water and lava blocks should be able to be affected by triggers
- water and lava should have more realistic physics such as if a wall is destroyed by a trigger and there is water behind it, the water would drain out and move to a different lower area
- a area of water or lava should be able to programmed so that when a trigger happens, it could be drained during game play, such as if you flip a lever and it opens a drain in the bottom of a pool and all the water or lava in that pool drains out.
~ Some recommended entity's and option menu's ~
- A camera entity in the regular non side scrolling mode that would follow you were ever you went from one location such as in a sidescroller or the view that you see in the over world in NSMBWii and SMW.
- A Option menu that could allow you to configure in what directions your character could move, such as it would be used to create a regular two way sidescroller, or a quad directional sidescroller like Sega's "Bug!" and it would allow to define if your character could rotate around with the mouse.
~ Level Completion triggers and Events ~
- sandbox should have special triggers that could trigger level events (such as new paths appearing in the over world of NSMBWii when levels are completed) when levels are completed
- level completion triggers would be for trigger activated block area's that would change or move when a trigger happens (like a level completion trigger) (like making event triggered paths appear on a central hub overworld where a character could move around and follow paths like in super Mario world to levels)
~ Game Physics ~
- Trigger block area's, it should be possible for a certain area of selected blocks to be altered and changed by a trigger and if they where like a dam, the water or lava behind them would drain and move to lower ground
- water and lava blocks should be able to be affected by triggers
- water and lava should have more realistic physics such as if a wall is destroyed by a trigger and there is water behind it, the water would drain out and move to a different lower area
- a area of water or lava should be able to programmed so that when a trigger happens, it could be drained during game play, such as if you flip a lever and it opens a drain in the bottom of a pool and all the water or lava in that pool drains out.
~ Some recommended entity's and option menu's ~
- A camera entity in the regular non side scrolling mode that would follow you were ever you went from one location such as in a sidescroller or the view that you see in the over world in NSMBWii and SMW.
- A Option menu that could allow you to configure in what directions your character could move, such as it would be used to create a regular two way sidescroller, or a quad directional sidescroller like Sega's "Bug!" and it would allow to define if your character could rotate around with the mouse.
~ Level Completion triggers and Events ~
- sandbox should have special triggers that could trigger level events (such as new paths appearing in the over world of NSMBWii when levels are completed) when levels are completed
- level completion triggers would be for trigger activated block area's that would change or move when a trigger happens (like a level completion trigger) (like making event triggered paths appear on a central hub overworld where a character could move around and follow paths like in super Mario world to levels)