Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them. If you have any questions please e-mail me through the Platinum Arts website.

2.8 Wishlist

Talk about anything related to Platinum Arts Sandbox here!
User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Re: 2.7 release, wishlist

Post by Runescapedj »

chocolatepie33 wrote:for the 1x9 map example, I was thinking of an idea similar to Arc's "Jumper" maps, where you jump from platform to platform. in that case, I was thinking of a HUGE map, but it's only large in one direction- kind of like an SSP map, but in 1st person. You take HUGE jumps in a world with very low gravity- kind of like a planet jumper sort of thing, which is why I wondered about the shape of the maps. I also see what you mean by 10 being the smallest possible.
You can delete enough cubes, so that it looks like a 1x9 map ;)
arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: 2.7 release, wishlist

Post by arcones »

But then that defeats the purpose. The point is to have a 1x9 so that it's linear instead of world like.
Image
Want a user bar like this one? PM Leo!
User avatar
jSoftApps
Member
Member
Posts: 426
Joined: May 2nd, 2011, 10:02 pm
Name: J.R.
IRC Username: jSoftApps
Location: jSoft Apps Software Innovations HQ
Contact:

Re: 2.7 release, wishlist

Post by jSoftApps »

I agree with arcones, that does defeat the purpose .

@chocolatepie33
I will have to take a look at that cube 2 wishlist and see what I can do
jSoft Apps Software Innovations - App, Games and More!
Visit our Website!

Image

jSoft Apps is now on indie db!
Image
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: 2.7 release, wishlist

Post by Leo_V117 »

I'd love to have an updater for the next release, so rather than having to constantly check for a new one... It'll always update the engine whenever mike releases something new. It could take a while to develop, but it'll be worth it in the end.
arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: 2.7 release, wishlist

Post by arcones »

Then that makes me question why the SVN is even necessary besides as the developers work (I guess if you want "bleeding-edge" work). But it's virtually the same thing.
Image
Want a user bar like this one? PM Leo!
User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: 2.7 release, wishlist

Post by Leo_V117 »

arcones wrote:Then that makes me question why the SVN is even necessary besides as the developers work (I guess if you want "bleeding-edge" work). But it's virtually the same thing.
Well, in some ways, I get what you're saying. But the SVN is sometimes Unstable as Hirato keeps breaking things. The odd occasion that my graphics and whatnot keep messing up (Very Rare), the SVN is only there to allow Us (The developers) to add new components to make Sandbox better. Obviously the community can access it, but I mean update each STABLE release. Not threads from the SVN.
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: 2.7 release, wishlist

Post by chocolatepie33 »

@hirato:

Okay, I get the map part, I'll shut up about it :)

The aiclip must've been added after 2.6.1, as I have my contacts in and only find alpha material at the bottom.

thanks for the tabbing tip, however my click_me only opens up command prompt instead of executing PAS.

If mike's gonna be mad about the maps, why doesn't he A) tells us his plans for them so we can make them, or B) take them out to save space.

I see about the entities, but would extra entities from each mode make for a bigger ogz file?

Thanks for the rest, I think I'm satisfied. Hurry up and get that release going.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
jSoftApps
Member
Member
Posts: 426
Joined: May 2nd, 2011, 10:02 pm
Name: J.R.
IRC Username: jSoftApps
Location: jSoft Apps Software Innovations HQ
Contact:

Re: 2.7 release, wishlist

Post by jSoftApps »

One thing that it really needs is an ice material. Get me that, and I will be happy. :mrgreen:
jSoft Apps Software Innovations - App, Games and More!
Visit our Website!

Image

jSoft Apps is now on indie db!
Image
User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Re: 2.7 release, wishlist

Post by Runescapedj »

A ladder material should be most useful for me ;), and I think for many other people, one that makes you go straight up, and no hard to make stuff to go up as straight as possible
Lemon
Member
Member
Posts: 25
Joined: August 20th, 2010, 9:07 am
Name: Mary

Re: 2.7 release, wishlist

Post by Lemon »

It's so nice to see 2.7 version released!!! :!: Thanks a lot for all those great new features! ;) I haven't showed off any work yet, but I'm a devoted PAS fan though :lol:
Locked