Leo_V117 wrote:AbstractLord wrote:Let me see...
1.In-Game Modelling Studio/Animating(I BELIEVE this is possible...)
2.A index of Cubescript/RPG script(The definitions, examples, correct forms of syntax)
3.A few more post-processing effects, and triggers that will activate them at specific moments.
4.More map-Sizes(How about 1 to 40? >:D)
5.More model file formats besides mD3, MD2, OBJ.
Over The Shoulder, and RTS mode should be added. (Technically, I COULD just script a few things around, but I'm too lazy too.)
That's all for now.
1: Like unreal Matinee? That would be nice, but it is already a feature... /writeobj [name] Only this doesn't allow texture exporting or animations.
2: These were going to be available in a August release of my EasyScriptBuilder program after I re-wrote a few things.
3: Simple, create a level trigger of 12 and any ID, place level_trigger_[n] = [ *process fx* ] in your map.cfg
4: That wouldn't be a good idea, take a look at Reactor 17's map pack... That's an example of a small map containing a lot of buildings. No need to extend past 12.
5: I believe the Valve format would be nice, or something similar.
6: Seems easy enough, we only really need a cutscene editor.
7: Over the Shoulder and RTS modes? RTS yeah, but OtS?
1.Exactly. I want texture exportation, and animations.
2.That's a while though...
5.I wanted VBX, or at least DAZ...
6.How do I even do it?
7.Sorry, I love Gears of War.