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Re: 2.8 Wishlist

Posted: October 18th, 2011, 11:47 am
by Eagle
My Wish List:

.3DS model support with animations:

To be able to "Dynamically" change imported model size with the mouse wheel:


that's it, with these 2 things I can make this engine rock and create a workflow that would make the Blizzard guys jealous!

always~

Re: 2.8 Wishlist

Posted: October 19th, 2011, 5:06 pm
by Runescapedj
Eagle wrote:with these 2 things I can make this engine rock and create a workflow that would make the Blizzard guys jealous!
On your own? Good luck with that ;) =P

Re: 2.8 Wishlist

Posted: October 19th, 2011, 9:28 pm
by Hirato
Eagle wrote:.3DS model support with animations:
This isn't going to happen in any game engine... ever.
and that's for the same reason we don't support any other modeler's native format.
To be able to "Dynamically" change imported model size with the mouse wheel
This is on my own personal wishlist and I know it can be done.
Keep your ears open, this might make it into 2.8.0 :)

Re: 2.8 Wishlist

Posted: October 20th, 2011, 5:55 am
by Leo_V117
Hirato wrote:
Eagle wrote:.3DS model support with animations:
This isn't going to happen in any game engine... ever.
and that's for the same reason we don't support any other modeler's native format.
To be able to "Dynamically" change imported model size with the mouse wheel
This is on my own personal wishlist and I know it can be done.
Keep your ears open, this might make it into 2.8.0 :)
The .3DS format isnt the 3Ds Max format, its a totally different one. 3Ds Max uses .max...

Re: 2.8 Wishlist

Posted: October 20th, 2011, 8:49 am
by jSoftApps
Blender is open source, I'm sure you could "borrow" some of it's 3ds import code ;)

Re: 2.8 Wishlist

Posted: October 20th, 2011, 10:47 am
by Leo_V117
jSoftApps wrote:Blender is open source, I'm sure you could "borrow" some of it's 3ds import code ;)
I guess, but Blender and Sandbox are two totally different pieces of software.

Re: 2.8 Wishlist

Posted: October 20th, 2011, 7:56 pm
by chocolatepie33
Hirato wrote:To be able to "Dynamically" change imported model size with the mouse wheel


This is on my own personal wishlist and I know it can be done.
Keep your ears open, this might make it into 2.8.0
Now I'm paying attention.

Also:
blender: written in PYTHON
sandbox: written in C++.

Also, also:
new help menu (ideas)

Code: Select all

help menu:

*keybinds menu link
*entities description link
	fps
	ssp
	rpg
*scripting link
	fps
	rpg
*Gridwork link
*useful commands links
	lighting
	editing commands (vscale, etc)
	maptitle + such
*Description of materials
*other tuts from wiki
just an idea: dynamic water, or something like that. Let's just say, more realistic waterfalls. I know jsoft has been talking about Havok physiks (I know I spelled physics wrong, it's the whole K instead of C thing), but could we have water physics for better rivers and waterfalls? I'd really like to see a waterfall that runs down a rock face realistically.

Re: 2.8 Wishlist

Posted: October 23rd, 2011, 8:31 am
by Leo_V117
chocolatepie33 wrote:new help menu (ideas)

Code: Select all

help menu:

*keybinds menu link
*entities description link
	fps
	ssp
	rpg
*scripting link
	fps
	rpg
*Gridwork link
*useful commands links
	lighting
	editing commands (vscale, etc)
	maptitle + such
*Description of materials
*other tuts from wiki
*reads through the list*
I can do some of that... Mainly the Help menu, but... I CAN DO IT! 8-)

Re: 2.8 Wishlist

Posted: October 23rd, 2011, 9:16 am
by jSoftApps
Leo_V117 wrote:
chocolatepie33 wrote:new help menu (ideas)

Code: Select all

help menu:

*keybinds menu link
*entities description link
	fps
	ssp
	rpg
*scripting link
	fps
	rpg
*Gridwork link
*useful commands links
	lighting
	editing commands (vscale, etc)
	maptitle + such
*Description of materials
*other tuts from wiki
*reads through the list*
I can do some of that... Mainly the Help menu, but... I CAN DO IT! 8-)
I might be able to help also.

Re: 2.8 Wishlist

Posted: October 23rd, 2011, 8:55 pm
by chocolatepie33
It's relatively simple, I'm just saying our current help menu is quite lacking in help.