Feature Request

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Obsidian
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Re: Feature Request

Postby Obsidian » June 21st, 2009, 3:09 pm


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Obsidian
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Re: Feature Request

Postby Obsidian » June 22nd, 2009, 6:54 am

Okay, I added some "link" forums that point to the feature/bug trackers for Sandbox. :)

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GoBologna120
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Re: Feature Request

Postby GoBologna120 » June 30th, 2009, 5:37 pm

I have a question. If I wanted to request a mapmodel, would that go in the Feature Tracker as well?
Image
Yay. ^_^

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Captain_Ahab
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Re: Feature Request

Postby Captain_Ahab » June 30th, 2009, 8:03 pm

I have a feature request..
a way to determine if you're inside a building/cave/etc as opposed to outside
maybe by periodic shooting a ray out of the top of the player's head to see if it hits a ceiling or the sky?
or can this sort of thing be done already with other methods already in place.....

this could work like a trigger to change sounds or lower outside noise volumes?
just an idea

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Joe Staff
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Re: Feature Request

Postby Joe Staff » June 30th, 2009, 8:19 pm

Like a material like lava or water that's invisible but sets a variable to show that the player is inside.
Check out this Android game I'm making :D

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Captain_Ahab
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Re: Feature Request

Postby Captain_Ahab » July 1st, 2009, 5:09 pm

the idea of using a 'material' to check for indoor-ness would lead to a cube having multiple materials ( for seeing if the playing is in a cave underwater )
but that might be a cool idea too if anyone ever wants to use AI_clip underwater to guide fishies, for example

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Mike
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Re: Feature Request

Postby Mike » July 3rd, 2009, 12:07 pm

I do have some swimming fish in master chef Ogro :D Check the castle moat :D Take care.
-mike
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