Tutorial: How to Make a Good Map

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Leo_V117
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Re: Tutorial: How to Make a Good Map

Postby Leo_V117 » November 23rd, 2011, 10:46 am

Uniform your mapping. Buildings alwayss eem to light better if:
- You plan them with a grid size of 4. Create a decent floorplan out of a decent texture.
- Create doors at 3 in height and 2 in width using a grid size of 3.
- Windows are 2x2 grid size of 3.
- Stairs are 4x1 grid size 2.
- Walls are 1x grid size 2 in thickness.

I built the entire of New Elizabeth using these rules and my Dev textures. And look how nicely it came out.

chocolatepie33
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Re: Tutorial: How to Make a Good Map

Postby chocolatepie33 » November 26th, 2011, 11:37 pm

(THANK YOU!)
Julius wrote:Contribute to http://www.opengameart.org NOW!

Save the wiki!

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Re: Tutorial: How to Make a Good Map

Postby cork279 » November 27th, 2011, 4:56 am

Never copy and paste HUGE areas, Sandbox will most likely crash :P

Try not to copy and paste fairly large areas. When I did this, the game crashed upon saving the map, and corrupt the save file.

Following on from the above point, save to a different file each time (e.g. map1, then map2, then map3), you could just use the usual backup files, but they're not always created for me, for some reason.
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chocolatepie33
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Re: Tutorial: How to Make a Good Map

Postby chocolatepie33 » December 2nd, 2011, 8:34 pm

thanks once again, the wiki page is now updated.
Julius wrote:Contribute to http://www.opengameart.org NOW!

Save the wiki!


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