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finally starting to get some free time again

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Captain_Ahab
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finally starting to get some free time again

Post by Captain_Ahab »

Finally got time to put my computer together....being a newlywed is time-consuming!

2.7.1 can't seem to find the binaries, but 2.7 runs very nice.
Finally compiled svn trunk, but I had to use the "make -C enet distclean" bit to do it, and now the svn can't seem to find the binaries either.
.... and yes, I have made sure all the appropriate files are marked as executable..... I'll poke around a bit more before I come begging for help.

I'll just play with 2.7 for now
red eclipse svn runs very nice too ( in case I want a bit of conflict in a game )

the new-ish computer runs very smooth and quiet and very fast even though I only have 1 gtx460 installed ( need to get some power cables to route cleanly before I add the second card... or I may just save the second card for a media machine connected to the TV )
GIMP and Blender are installed again
now to slowly rebuild my lost textures and models...ugh

no contest map from me this time....
oh well
I suck at scripting anyways.
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Tony
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Re: finally starting to get some free time again

Post by Tony »

It's good to see you active again.

I look forward to trading tricks and coolness with you.

Grats on the new marriage, may you be blessed for a lifetime, and may your lifetime be long.

Good to see ya man,
- Tony (The Noobliest Noob of all Noobdom around here)
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kddekadenz
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Re: finally starting to get some free time again

Post by kddekadenz »

Have also this problem and use 2.7, too.
Welcome back!
Kelgar is an advanced RPG beeing developed in Sandbox
arcones
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Re: finally starting to get some free time again

Post by arcones »

Glad to have you back Captain! I look forward to your contributions :)
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Captain_Ahab
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Re: finally starting to get some free time again

Post by Captain_Ahab »

yay, I got 2.7.1 compiled and running nicely
'make -C enet distclean' worked wonders and the compile went smoothly and everything started up just fine.

the svn did not compile nicely, even after the above was done.
it went very smooth until it choked on fpsgame/waypoint.cpp, whereupon it stopped with the following...

Code: Select all

fpsgame/waypoint.cpp: In function ‘void ai::loadwaypoints(bool, const char*)’:
fpsgame/waypoint.cpp:704: error: ‘k’ was not declared in this scope
fpsgame/waypoint.cpp: At global scope:
fpsgame/waypoint.cpp:766: warning: ‘ai::__dummy_delselwaypoints’ defined but not used
make: *** [fpsgame/waypoint.o] Error 1
I must have been too tired last night and got something mixed up
I'll try the svn again after a few days and a fresh checkout

in the meantime, I plan to chop my 'trainmap' up into 4 parts and add more sections to build a series of maps linked via the rpg maploading stuff ( once I figure it out ). The smaller mapsizes used will force me to focus on making a more compact, detailed and interesting maps.
hopefully, I can make a railroad handcar that players can ride...if such a car can be transported between maps like players and hopefully keeping any velocity it has, then a simple train-trip across several maps might be made.
well, its an idea, anyhow...

now to begin setting things up how I like it for map editing
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