Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Adding more creatures to the default 0-6

Talk about anything related to Platinum Arts Sandbox here!
Locked
{PR}Jasykinz
Member
Member
Posts: 4
Joined: October 9th, 2009, 5:27 pm
Name: {PR}Jasykinz

Adding more creatures to the default 0-6

Post by {PR}Jasykinz »

Right i want to add my own creature, and am having trouble trying to work it out myself,


Their are 6 creatures 0-6

6 being wolf for example

i want to be able to enable creature 7 but it says invalid.

Any Ideas?

(i have made a folder in Packages\models\character\ called "leopard") i duplicated the whole content of wolf and changed the name of it to leopard... it doesn't show up as creature 7, any help :)?

i know theres a monster.h file is it something to do with that?
Radder
Member
Member
Posts: 67
Joined: September 23rd, 2009, 11:31 am

Re: Adding more creatures to the default 0-6

Post by Radder »

Edit:
I edited my answer out... :o
Last edited by Radder on October 9th, 2009, 9:16 pm, edited 1 time in total.
Hirato
Developer
Developer
Posts: 689
Joined: May 30th, 2009, 1:23 pm
IRC Username: hirato

Re: Adding more creatures to the default 0-6

Post by Hirato »

ignore radder, the FPS does not use a cfg for creature definitions

open up src/fpsgame/monster.cpp

you should see a big array, with things such as "a butterfly" and "a wolf"
just add your own creatures in there and recompile the binary

EDIT
you should also see a variable named NUMMONSTERTYPES
just remember to increase that by 1 for each monster you add
This is not a url, clicking it is pointless
Locked