kddekadenz wrote:D'oh!
I wonder how to reference this. Self would use the ammotype as reference, but I need to ask what item the ammo is used for
Item 0.cfg
item 1.cfg
Ammo, 0.cfg
Code: Select all
...
r_ammo_add_item 0
r_ammo_add_item 1
...
Extrapolate from there.
Cynicism incoming...
jSoftApps wrote:Some advanced Physics System (I'd prefer Havok or Nvidia Physx)
Neither of those are practical due to licensing requirements, their proprietary nature, and their unavailability on Linux.
jSoftApps wrote:More Shaders
Have you had a look at th--
jSoftApps wrote:Effects like depth of field and sun shafts
I suppose sun shafts aren't all bad, but they're beyond my skills.
On the other hand, the likes of Depth of Field belongs strictly in the domain of cinematography and have no place in games.
There are some other dumb ones too that made it into games, like motion blur (exists purely to hide the fact that movies played at 25Hz are NOT smooth), and
filmic tonemapping (I'd argue this is very ill-fitting for movies too).
jSoftApps wrote:Support for more 3D model formats (I'd prefer 3ds and/or FBX)
No. We support md3, md5, obj, smd and iqm.
The first 4 are popular formats are in wide use and they have exporters and various other things readily available for the likes of Maya and 3DS max.
jSoftApps wrote:LOD textures and meshes
Cube 2 will never add support for switching models with "low resolution copies" and I have no interest in doing this myself.
It's simply not needed and not to mention you'd have to really go out of your way to make anything in sandbox that warrants such a feature in the first place.