Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

Thoughts about the added day and night cycle (+ link)

Talk about anything related to Platinum Arts Sandbox here!
Locked
User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Thoughts about the added day and night cycle (+ link)

Post by Runescapedj »

I saw the vid on youtube and thought I'd like to give my opinion as well as to give other people the option to do so (and maybe watch the vid if they haven't yet)

http://youtu.be/0CdguXxs3to
(I somehow can't get [youtube][/youtube] to work?)

- I think the sun in the skybox kind of ruins it here, you could use another skybox, but for an example I think you should've changed it
- The sun needs sunflares to make it look better
- What about a different skybox at night instead of just pitch black darkness?
- There should be a moving sun (or sun flare) and a moving moon to enhance the feeling of a day and night circle
Hirato
Developer
Developer
Posts: 689
Joined: May 30th, 2009, 1:23 pm
IRC Username: hirato

Re: Thoughts about the added day and night cycle (+ link)

Post by Hirato »

- I think the sun in the skybox kind of ruins it here, you could use another skybox, but for an example I think you should've changed it
- What about a different skybox at night instead of just pitch black darkness?
The art we have sports the sun and clouds baked into the skybox itself; we can't help that.
We do not have any skyboxes suited towards a night sky either.
There's the moon cloudbox and the script does sport suitable illumination for when there's a moon.
- The sun needs sunflares to make it look better
- There should be a moving sun (or sun flare) and a moving moon to enhance the feeling of a day and night circle
Could be done easily enough I think.
But let's get some skyboxes that would work with it first.
This is not a url, clicking it is pointless
User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Re: Thoughts about the added day and night cycle (+ link)

Post by Runescapedj »

Hirato wrote:We do not have any skyboxes suited towards a night sky either.
I thought there were some from like the island map, but I guess they were under a non-free license =(
Hirato wrote:Could be done easily enough I think.
But let's get some skyboxes that would work with it first.
Yeah...
User avatar
kddekadenz
Member
Member
Posts: 423
Joined: July 17th, 2011, 11:02 am
Name: kdd
Contact:

Re: Thoughts about the added day and night cycle (+ link)

Post by kddekadenz »

I commented on the video using my tablet, but it somehow doesn't show the comment on my computer :o
Nevermind great job merging Tesseract with PAS. This will allow us to have actions of NPC depending on daytime or even quests, where a shadow points to a place during a specific time :D

EDIT:
you need to use the long link: http://www.youtube.com/watch?v=0CdguXxs3to
Kelgar is an advanced RPG beeing developed in Sandbox
User avatar
chaozz
Member
Member
Posts: 12
Joined: November 9th, 2012, 5:48 pm

Re: Thoughts about the added day and night cycle (+ link)

Post by chaozz »

I want to know how I could implement this in my own game. I don't know where to start, but I'd like to know how.
User avatar
kddekadenz
Member
Member
Posts: 423
Joined: July 17th, 2011, 11:02 am
Name: kdd
Contact:

Re: Thoughts about the added day and night cycle (+ link)

Post by kddekadenz »

I would suggest to wait for the next release, which will feature ,besides the day and night cycles, improved shaders merged from Tesseract.
You can try to compile the current SVN yourself, if you don't want to wait (check the wiki).
Kelgar is an advanced RPG beeing developed in Sandbox
Locked