new sandbox user - lots of questions, please help.
Posted: January 21st, 2013, 6:10 pm
I can't tell you how excited I was to find this. I've been thinking of developing a game, which is not your typical shooter but more a puzzle/maze rpg kind of game with a cyberpunk theme influenced by I suppose things like tron or the matrix. A computerized world, where players can explore the digital world they find themselves in, go on quests, find objects, and so on. Not being that great a coder, (I'm more of a digital musician/graphic artist) I knew I needed some kind of help. This is very close to what I'd imagined I'd need, so I was so excited to find it and begin learning it.
That being said, it has many limitations for my chosen theme or style. In the digital world I imagined, there would not be grass, trees, or normal looking objects, everything should
appear cold and digital and synthetic, like a tree wouldn't look like a tree but a crystaline light structure,kind of like what you imagine when reading william gibsons neuromancer and some of his ideas on digital worlds. Things would be made of light and electrons and flowing lines. So my first and most important question is... 1) How can I import more objects available for use in the editor? I saw in the faq you can import blender objects, does someone have a more thourough tutorial on that? Are there sights I can find blender 3d objects that I can just modify or tweak and then import into the editor of sandbox?
2) How can I turn off the default music? When I first started editing I thought... Well this music is not bad, but after 3 days of 18 hour days working with it, the music is graining on me. I would like to define the music played by the area of the world the player is in. For exampler, at player start, gamesong.wav plays. If you enter "the badlands" area of the game, badlands.wav plays. Going down a tunnel? tunnel.wav plays. I know there must be a way to do this but I can't find anything on this subject.
3) How can I import new textures?
4) How can I change the default player avatar? Are there any resources for other player avatars I can check out?
5) how can I important my own sound fx?
6) When I try to save my map, it only lets me save to untitled, when I try to enter text under the save as box, still saves as untitled, somehow this later changed to fps/untitled but still won't let me change the name?
7) Can you link multiple game maps? I'm starting with the biggest map, but it would be nice if someone entered a structure, to be able to build the interior of that structure with a new map, or if someone entered a portal, they could end up in a smaller map which is another "realm" of the digital world or something.
8) I would like to add some light based weapons, like lasers, how can I do this, and whats the key to fire the default "water gun"?
9) Can I add additional skyboxes, cloudboxes and cloud formations?
10) Is there anyway you can add cinematics? For example, if someone steps on a certain area, the system dumps out and plays playvideo.mpg, then returns to the game?
11) Are there websites with more detailed docs or instructions or tutorials?
12) Can I modify the physics of game movement in any way, for example, to get from one end of my big map to the other takes 10 minutes. Is there a key combination to double
speed or triple speed of movement? For now I just set up teleporters and teleport dests on each end. That works for now I suppose.
Very happy to find this, but very frustrating trying to make it do what I need. For now I will just keep building and learning. I would be happy to contribute to the project, or put up
a website with additional resources I find useful in my building. I would sincerely appreciate anyones help, and would be happy to share textures, skyboxes, 3d objects and more as
I continue my quest here to keep building. I think a website with additional resources would be very helpful for this. Thanks in advance for anyones help...
Best regards,
HAYWIRESYSTEM
That being said, it has many limitations for my chosen theme or style. In the digital world I imagined, there would not be grass, trees, or normal looking objects, everything should
appear cold and digital and synthetic, like a tree wouldn't look like a tree but a crystaline light structure,kind of like what you imagine when reading william gibsons neuromancer and some of his ideas on digital worlds. Things would be made of light and electrons and flowing lines. So my first and most important question is... 1) How can I import more objects available for use in the editor? I saw in the faq you can import blender objects, does someone have a more thourough tutorial on that? Are there sights I can find blender 3d objects that I can just modify or tweak and then import into the editor of sandbox?
2) How can I turn off the default music? When I first started editing I thought... Well this music is not bad, but after 3 days of 18 hour days working with it, the music is graining on me. I would like to define the music played by the area of the world the player is in. For exampler, at player start, gamesong.wav plays. If you enter "the badlands" area of the game, badlands.wav plays. Going down a tunnel? tunnel.wav plays. I know there must be a way to do this but I can't find anything on this subject.
3) How can I import new textures?
4) How can I change the default player avatar? Are there any resources for other player avatars I can check out?
5) how can I important my own sound fx?
6) When I try to save my map, it only lets me save to untitled, when I try to enter text under the save as box, still saves as untitled, somehow this later changed to fps/untitled but still won't let me change the name?
7) Can you link multiple game maps? I'm starting with the biggest map, but it would be nice if someone entered a structure, to be able to build the interior of that structure with a new map, or if someone entered a portal, they could end up in a smaller map which is another "realm" of the digital world or something.
8) I would like to add some light based weapons, like lasers, how can I do this, and whats the key to fire the default "water gun"?
9) Can I add additional skyboxes, cloudboxes and cloud formations?
10) Is there anyway you can add cinematics? For example, if someone steps on a certain area, the system dumps out and plays playvideo.mpg, then returns to the game?
11) Are there websites with more detailed docs or instructions or tutorials?
12) Can I modify the physics of game movement in any way, for example, to get from one end of my big map to the other takes 10 minutes. Is there a key combination to double
speed or triple speed of movement? For now I just set up teleporters and teleport dests on each end. That works for now I suppose.
Very happy to find this, but very frustrating trying to make it do what I need. For now I will just keep building and learning. I would be happy to contribute to the project, or put up
a website with additional resources I find useful in my building. I would sincerely appreciate anyones help, and would be happy to share textures, skyboxes, 3d objects and more as
I continue my quest here to keep building. I think a website with additional resources would be very helpful for this. Thanks in advance for anyones help...
Best regards,
HAYWIRESYSTEM