texturing project and experiments
Posted: October 19th, 2013, 10:48 am
In order to promote more traffic to this site, I've decided to regularly post experiments with texturing and modeling.
What I'm doing is making models in Blender of the walls, floors, etc. for things I want to make textures of.
Then I'm rendering them with Environmental lighting ( no specified light sources to prevent shadows ) to give me a diffuse layer.
Baking AO, height maps and normal maps from the model itself.
Here is a render of a stone wall WIP. Beleive it or not, this model has a bit over a million faces for normal/height map details
I have a lot to learn and a lot to improve upon so far.
Next to bake normal/height and spec maps.
What I'm doing is making models in Blender of the walls, floors, etc. for things I want to make textures of.
Then I'm rendering them with Environmental lighting ( no specified light sources to prevent shadows ) to give me a diffuse layer.
Baking AO, height maps and normal maps from the model itself.
Here is a render of a stone wall WIP. Beleive it or not, this model has a bit over a million faces for normal/height map details
I have a lot to learn and a lot to improve upon so far.
Next to bake normal/height and spec maps.