Some questions for FPS.
Posted: June 22nd, 2014, 2:48 pm
I have finally been able to use PAS with the help of a Windows 8 update...
but now that I am able to be productive, I've gathered these questions while experimenting:
1. Is there a straight forward way of creating a executable should I reach my final stages?
2. Is Vehicle Simulator a deprecated module? Why is there a batch file in the PAS directory if I can't even use it by launching it and with little documentation?
3. What software is the best solution to making and compiling Cubescript or whatever language PAS reads for custom skyboxes.
4. Is there a way to add different weapons in FPS?
5. How can I possibly re-position a custom texture so that it is fluent with others?
I believe that most if not some of these questions have been answered before, but having to dig through the forums is a headache for me. If any or all of these are possible ideas for the commercial release of Sandbox, let me know too.
but now that I am able to be productive, I've gathered these questions while experimenting:
1. Is there a straight forward way of creating a executable should I reach my final stages?
2. Is Vehicle Simulator a deprecated module? Why is there a batch file in the PAS directory if I can't even use it by launching it and with little documentation?
3. What software is the best solution to making and compiling Cubescript or whatever language PAS reads for custom skyboxes.
4. Is there a way to add different weapons in FPS?
5. How can I possibly re-position a custom texture so that it is fluent with others?
I believe that most if not some of these questions have been answered before, but having to dig through the forums is a headache for me. If any or all of these are possible ideas for the commercial release of Sandbox, let me know too.