Updated CO-OP

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Joe Staff
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Updated CO-OP

Postby Joe Staff » June 20th, 2009, 11:51 am

I was just wondering if you guys fixed some of the issues in CO-OP with the next upcoming release?
The issues I'm more worried about are the visualization of particle information when outside of edit mode and the weird sun that shows up above players' heads that shoots lightning when they talk (neat, but noneffective) Also I'd like to see triggers working in co-op that work with scripts and perhaps the ability to quickly trade script configurations like /sendmap, /sendconfig?
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Re: Updated CO-OP

Postby GoBologna120 » June 20th, 2009, 1:03 pm

Wait. What's this about people's heads shooting lightning? AWESOME! :lol:
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Yay. ^_^

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Re: Updated CO-OP

Postby Mike » June 20th, 2009, 1:37 pm

Yeah I actually think it looks really awesome, haha. It is when people talk this lightning shoots forth. The downside is that it is fixed when you install the coop editing patch, but then also the patch lets you add models again without crashing the server which is good :D Take care.
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Re: Updated CO-OP

Postby Joe Staff » June 20th, 2009, 1:40 pm

Is the patch released?
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Re: Updated CO-OP

Postby Mike » June 20th, 2009, 1:47 pm

Yar check the downloads :D It is the one that says coop edit patch HEHE. Take care and glad to see you back in here JoeStaff :D
-mike
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Re: Updated CO-OP

Postby Joe Staff » June 20th, 2009, 2:01 pm

I still see the entity names even when out of edit mode =(
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Re: Updated CO-OP

Postby GoBologna120 » June 20th, 2009, 3:50 pm

That's because you're in co-op edit. Or was that the point? :?
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Yay. ^_^

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Re: Updated CO-OP

Postby Joe Staff » June 20th, 2009, 6:34 pm

Yeah, in the older version we wouldn't see them, but now we do and we hate it because it gets in the way of our work when we're trying to view eachother's work
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Re: Updated CO-OP

Postby Hirato » June 20th, 2009, 8:39 pm

/showentities n
n is a number that is between (and including) 0 and 2.
if it's 2, it ALWAYs shows the entities,
if it's 1, it shows in coopedit,
if it's 0 is shows in editmode

it defaults to 1 (you can configure this stuff easily using F7 :P)
This is not a url, clicking it is pointless


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