Forced Shadows - negative RGB not enough?

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CollegeforKids
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Forced Shadows - negative RGB not enough?

Postby CollegeforKids » June 21st, 2009, 10:01 pm

I'm creating a cave carved into a mountain on my map. The cave just isn't dark enough for how deep inside the mountain it is, so I'm trying to make a shadowed area...The wiki mentions trying making the rgb values negative. I have tried this (all the way from -50 all the way to -1000.) The thing is that when in edit mode, the shadow appears. Out of edit mode, even after recalculating, the shadow does not appear. Is this actually possible? Just curious...

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Re: Forced Shadows - negative RGB not enough?

Postby Joe Staff » June 22nd, 2009, 12:14 am

make sure brightmode or whatever is off [default key: L when in Edit Mode]
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Re: Forced Shadows - negative RGB not enough?

Postby Hirato » June 22nd, 2009, 3:38 am

regardless of the shadow light's strength, the brightness will NEVER under ANY circumstance go below the values for /ambient, so give that a boost or a decrease and see if it helps
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Re: Forced Shadows - negative RGB not enough?

Postby CollegeforKids » June 22nd, 2009, 11:28 am

Thanks, Hirato, that was the issue


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