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Mama's Boy
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Joined: June 22nd, 2009, 7:10 pm
Name: Jacob DeBoer

You have all probably heard this a million times...

Post by Mama's Boy »

This is my first time exporting a md3 from blender, and I am having some difficulties with it.
Just so you know, my computer is a Mac OS X 10.5.7, and I am using Blender 2.48.

The guide says to run the script in blender's text editor. Since there is no ".md3" from the export menu, I load and run the script, but it says that there is a console error. Then it hilights the "import md3" part of the script. :roll: Could someone please let me know if I'm doing anything wrong or ask, "Did you remember to...?" Thanks! I already have a md3.cfg ready to go if I can just make this file! :?
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GoBologna120
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Re: You have all probably heard this a million times...

Post by GoBologna120 »

I think you need md3.py in the bpymodules folder in:
C:/Program Files/Blender Foundation/Blender/.blender/scripts/
or something like that.

EDIT: Oh. You're using a Mac? Then I can't help you much. :lol:
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Mama's Boy
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Posts: 25
Joined: June 22nd, 2009, 7:10 pm
Name: Jacob DeBoer

Re: You have all probably heard this a million times...

Post by Mama's Boy »

Actually it did help! I put in all of the other python scripts and it worked! However, there is no skin.jpg. Is there a way to rip a texture map out of blender?
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