plans for the next release

Talk about anything related to Platinum Arts Sandbox here!
offtools
Member
Member
Posts: 125
Joined: June 23rd, 2009, 2:10 pm
Name: offtools
IRC Username: offtools

plans for the next release

Postby offtools » January 20th, 2010, 5:16 pm

hi,

the 2.5 release is out, so want to take the opportunity to open a thread to discuss future releases. so its open:

offtools.

offtools
Member
Member
Posts: 125
Joined: June 23rd, 2009, 2:10 pm
Name: offtools
IRC Username: offtools

Re: plans for the next release

Postby offtools » January 21st, 2010, 9:40 am

ok let me begin:

general ideas (all mods):
*different map directories for every mod (loading / saving maps), ui should only provide map of the started mod (???)
*vlc integration (hirato | offtools)
*wiki documentation of all mods
*script created gameplay huds with text and icons (for mini games ...)

ideas/plans for MovieCube:
*bug fixes (offtools)
*code cleanup (offtools)
*more guis
*new models (with better armature) based on modified unihuman project (offtools)
*add and switch character states (offtools)
*documentation of all new commands, wiki
*video tutorial

just a proposal, comments are welcome. feel free to add a request or add your name to the list thanks. hope that starts a discussion.

offtools
Last edited by offtools on January 21st, 2010, 3:48 pm, edited 3 times in total.

User avatar
stefos
Contributor
Contributor
Posts: 112
Joined: January 9th, 2010, 10:01 am
Name: stefos
Location: Greece, Crete, Elounda
Contact:

Re: plans for the next release

Postby stefos » January 21st, 2010, 9:52 am

Well I think I posted this in the comix area but it would be nice to see speech balloons in as an option for making comics and such. More filters like the excellent Rotoscope effect.

Excellent 2.5 release ;)
Why not create your own cool comics with Platinum Arts Sandbox Free 3D Game Maker

Image

Visit Comix Sandbox Here http://www.comix-sandbox.com

User avatar
GR1M
Support Team
Support Team
Posts: 1305
Joined: August 22nd, 2009, 4:35 pm
Name: Luke
IRC Username: Gr1m
Location: Texas
Contact:

Re: plans for the next release

Postby GR1M » January 21st, 2010, 5:14 pm

I would like model bounding boxes to cover every part of the model instead of of having a big box around it...if that makes since. One of the reasons i want this is lets say you have a car model you can't get inside of it just the box covering it are a house model you can't go in it because the bounding box.
Image
Want a user bar like this one? PM Leo

User avatar
PizzaLover101
Member
Member
Posts: 1751
Joined: October 23rd, 2009, 1:33 pm
Name: NAME
IRC Username: DaItsicle
Location: By a computer
Contact:

Re: plans for the next release

Postby PizzaLover101 » January 21st, 2010, 5:56 pm

can you make it so when you type /savemap when you load a map saves a map under that name, that would be really helpful
Project 1: Da Chest Collector [TBD]
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!

http://pizzagametime.tk/
http://forums.pizzagametime.tk/

siimvuss
Member
Member
Posts: 410
Joined: August 19th, 2009, 1:27 am
Name: S
IRC Username: S
Location: Estonia
Contact:

Re: plans for the next release

Postby siimvuss » January 22nd, 2010, 2:09 am

you can use command

Code: Select all

savemap yourmapname

User avatar
PizzaLover101
Member
Member
Posts: 1751
Joined: October 23rd, 2009, 1:33 pm
Name: NAME
IRC Username: DaItsicle
Location: By a computer
Contact:

Re: plans for the next release

Postby PizzaLover101 » January 22nd, 2010, 6:45 pm

yeah, I got that, but I just type /savemap
It saves as untitled
Project 1: Da Chest Collector [TBD]
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!

http://pizzagametime.tk/
http://forums.pizzagametime.tk/

pixotica
Member
Member
Posts: 3
Joined: January 22nd, 2010, 6:26 pm

Re: plans for the next release

Postby pixotica » January 22nd, 2010, 9:18 pm

Just like to see a load object (for.objformat 3d models) and a load texture, file requester, This would make life much easier/

offtools
Member
Member
Posts: 125
Joined: June 23rd, 2009, 2:10 pm
Name: offtools
IRC Username: offtools

Re: plans for the next release

Postby offtools » January 22nd, 2010, 9:46 pm

a texture must fit to the models uv mapping or you will get a garbaged skin. thatswhy loading random textures for does not make sense.

offtools.

offtools
Member
Member
Posts: 125
Joined: June 23rd, 2009, 2:10 pm
Name: offtools
IRC Username: offtools

Re: plans for the next release

Postby offtools » January 22nd, 2010, 9:50 pm

PizzaLover101 wrote:yeah, I got that, but I just type /savemap
It saves as untitled


if you load a map and edit it, savemap without name is working. only after newmap you have to specify the mapname every time. maybe we should change this.

thanks for the hint.

offtools.


Return to “Sandbox General Chat”

Who is online

Users browsing this forum: No registered users and 1 guest