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plans for the next release

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arcones
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Re: plans for the next release

Post by arcones »

I definitely think that Mini Games would be epic! As well as getting more unihuman's out there!

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Leo_V117
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Re: plans for the next release

Post by Leo_V117 »

I Already use the development version... And, The only thing I can think of that should be changed is... Well... Nothing Really, :lol: its too good already
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Re: plans for the next release

Post by arcones »

Can you use RPG in multiplayer mode?
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chocolatepie33
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Re: plans for the next release

Post by chocolatepie33 »

Level triggers for particles, make it rain when you walk into an area, etc
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Re: plans for the next release

Post by GR1M »

How about sky box animation? lighting, shooting stars etc.
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Re: plans for the next release

Post by Hirato »

just wanted to note that I did "module specific map dirs" offtools mentioned by accident, heehee
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Re: plans for the next release

Post by chocolatepie33 »

Please explain what "module specific map dirs" means. Also, what about making movable people? Sorta like MCube, but they can be talked to without them automatically walking off mid-conversation?
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klimyriad
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Re: plans for the next release

Post by klimyriad »

I do not know if you can do thisbut maybe make the game change between day and night evey 10 minutes or so as i say not sure if you can do this like
Firstspace the attack Progress. Image
Maps= Image finishing the town of hisal map.
Models and textures Image Just started finding these.
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Re: plans for the next release

Post by Captain_Ahab »

How about making teleports a script-able action instead of the teleport automatically working ( although that would be the default action )?
Make it so whenever teleport is called in a script, it immediately teleports the player directly to the teledest # given by the script.
This should allow easy multi-floor 'elevators'

1. open elevator doors and enter elevator
2. make trigger pull up a elevator button menu to choose the floor you wish to go to
3. determine how many floors that is from the present floor and delay 10 seconds per floor while playing cheesy elevator music
4. teleport to elevator on the desired floor without any sound or graphic effects....
5. open elevator door and leave

If such a teleport script could be called without actually being in contact with the teleport entity, this should allow for teleportation spells in the RPG to teleport to important locations where teledests had already been placed.

By adding the option to play chosen sounds and effects, Star Trek teleporters could be done where the player has to operate controls
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Re: plans for the next release

Post by Leo_V117 »

As Ahab said. Elevators. I think it would be better if an elevator was called to a certain floor using Elevator Destinations. These can be placed on each floor of the building and can be numbered to whatever the creator sees fit. First an elevator entity must be created, Numbered and frozen in place. Then the destinations need to be set. The player can then walk over to a switch on any floor and call the elevator to that floor, enter it, and select any floor they want.
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