textures

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Dannyboi
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textures

Postby Dannyboi » June 29th, 2009, 8:30 pm

How do I add new textures?

Thanks
-Danny
I'm BAAAACK!!! >:D

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Joe Staff
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Re: textures

Postby Joe Staff » June 29th, 2009, 9:10 pm

I use this method.

1. Place a .PNG or another compatible image into the "packages" folder (Can be placed into an another folder)
2. In-Game, on the map you're adding the texture to, type -- /texture 0 "image.PNG" if it's in a folder make sure to include the directory, starting after packages: ex "myimages/image.PNG"
3. Place it where you want1

You can add textures mid-game too if you want, but if you replace a texture, you have to reload the map to see the effect
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Dannyboi
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Re: textures

Postby Dannyboi » June 29th, 2009, 11:39 pm

Thanks!!
I'm BAAAACK!!! >:D

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madfox95
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Re: textures

Postby madfox95 » June 30th, 2009, 2:04 am

TY from me too, i need it very much too, but now i have to search for textures XD
I am going to put u sleep, slowly!
In progress - I don't use PAS anymore. UDK is better.

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Re: textures

Postby Hirato » June 30th, 2009, 4:20 am

if you ever distribute something using capital letters for the file name, and have references in the cfgs whose case don't match...

you better start liking coffee...
be very afraid.... oh so very afraid...
This is not a url, clicking it is pointless

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Joe Staff
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Re: textures

Postby Joe Staff » June 30th, 2009, 10:17 am

Coffee is scary! Especially... McDonald's Coffee! AAHHHHHHHH!
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Obsidian
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Re: textures

Postby Obsidian » June 30th, 2009, 10:39 am

Hirato wrote:if you ever distribute something using capital letters for the file name, and have references in the cfgs whose case don't match...

you better start liking coffee...
be very afraid.... oh so very afraid...


Well, I think only that's for *nix platforms. The Windows boxes are too stupid to notice the change in the case.
うるさいうるさいうるさい!

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