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textures

Posted: June 29th, 2009, 8:30 pm
by Dannyboi
How do I add new textures?

Thanks
-Danny

Re: textures

Posted: June 29th, 2009, 9:10 pm
by Joe Staff
I use this method.

1. Place a .PNG or another compatible image into the "packages" folder (Can be placed into an another folder)
2. In-Game, on the map you're adding the texture to, type -- /texture 0 "image.PNG" if it's in a folder make sure to include the directory, starting after packages: ex "myimages/image.PNG"
3. Place it where you want1

You can add textures mid-game too if you want, but if you replace a texture, you have to reload the map to see the effect

Re: textures

Posted: June 29th, 2009, 11:39 pm
by Dannyboi
Thanks!!

Re: textures

Posted: June 30th, 2009, 2:04 am
by madfox95
TY from me too, i need it very much too, but now i have to search for textures XD

Re: textures

Posted: June 30th, 2009, 4:20 am
by Hirato
if you ever distribute something using capital letters for the file name, and have references in the cfgs whose case don't match...

you better start liking coffee...
be very afraid.... oh so very afraid...

Re: textures

Posted: June 30th, 2009, 10:17 am
by Joe Staff
Coffee is scary! Especially... McDonald's Coffee! AAHHHHHHHH!

Re: textures

Posted: June 30th, 2009, 10:39 am
by Obsidian
Hirato wrote:if you ever distribute something using capital letters for the file name, and have references in the cfgs whose case don't match...

you better start liking coffee...
be very afraid.... oh so very afraid...


Well, I think only that's for *nix platforms. The Windows boxes are too stupid to notice the change in the case.