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If you have any questions please e-mail me through the Platinum Arts website.
First Person Shooters for PAS
- spikeymikey0196
- Member
- Posts: 25
- Joined: September 15th, 2010, 3:08 pm
- Name: Michael
First Person Shooters for PAS
i went back to the cube2 forums to see wat files i could *ahem* Borrow and i downloaded the assault cube which i could get the first person files from i'm such a genious lol
comment if u need help with the file extraction for fps
comment if u need help with the file extraction for fps
- cork279
- Member
- Posts: 492
- Joined: October 22nd, 2010, 5:54 am
- Name: Corey
- IRC Username: cork279
- Location: The corner of a sphere.
- Contact:
Re: First Person Shooters for PAS
Wait, do you know how to get guns into Sandbox?
Cause everything I try won't work
Cause everything I try won't work
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- Member
- Posts: 61
- Joined: May 15th, 2011, 8:27 am
- Name: Liam Usher
- IRC Username: klimyriad
Re: First Person Shooters for PAS
To get guns into sandbox you will have to edit the Source files then compile which means you will have to code in c/c++ this is because Calimer/Hirato made sandbox kid friendly and so there took any gun or weapon support out.
Owner of IK-Soft, IK Software Netowork, IK Software, IK Software Hosting, IK Software Network
IK Software is Working on a game called Mazer find it at http://ik-soft.co.uk/mazer.html or on these forums at viewtopic.php?f=10&t=3268 (Making with PAS)
IK Software is Working on a game called Mazer find it at http://ik-soft.co.uk/mazer.html or on these forums at viewtopic.php?f=10&t=3268 (Making with PAS)
Re: First Person Shooters for PAS
Really? You need to edit the source code for weapons? That's rubbished my plan for a game until a mode with weapons is updated!
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- Support Team
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Re: First Person Shooters for PAS
@halfbrick: you could just use cube2/sauerbraten.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- spikeymikey0196
- Member
- Posts: 25
- Joined: September 15th, 2010, 3:08 pm
- Name: Michael
Re: First Person Shooters for PAS
yh what he ^ said lol
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i'm half way through getting rid of the NUMGUNS source code lol so far no success tho not even combining Assault cube and PAS has worked
but i managed to make a new version of PAS so it can benefit me
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i'm half way through getting rid of the NUMGUNS source code lol so far no success tho not even combining Assault cube and PAS has worked
but i managed to make a new version of PAS so it can benefit me
- kid matthew
- Developer
- Posts: 468
- Joined: August 11th, 2009, 5:28 pm
- Name: Matthew
- IRC Username: Kid_matthew
- Location: Land of Sandbox.
Re: First Person Shooters for PAS
Any pics or link of your projects.
Cheers
Matthew
Cheers
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
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- Support Team
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- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: First Person Shooters for PAS
could you (maybe) help with the minigames project? it helps that you know about modifying the source code.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
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- Member
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- Name: Dallas
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Re: First Person Shooters for PAS
lol i understand that for same having a gun mod would be awsome.......by cant you just create a special hud.....or character, and get a spell that uses what looks like gun munitions as its image.
or just be satisfied with the up coming water gun/bazooka mode? If i do recall in IRC Hirato said that the next version should be ready in a couple of weeks, though i could be wrong.
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or just be satisfied with the up coming water gun/bazooka mode? If i do recall in IRC Hirato said that the next version should be ready in a couple of weeks, though i could be wrong.
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They say to Fight for world peace, and yet they also say Fighting never solved anything.
I love PAS <3
I love PAS <3
- spikeymikey0196
- Member
- Posts: 25
- Joined: September 15th, 2010, 3:08 pm
- Name: Michael
Re: First Person Shooters for PAS
i've given up with it coz it's pointless so i'm gonna just use cube 2 instead coz it's way better
but i'm planning on making destructible enviroments if u wanna help
but i'm planning on making destructible enviroments if u wanna help