Foreign Dimension

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GoBologna120
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Re: Foreign Dimension

Postby GoBologna120 » July 3rd, 2009, 8:30 pm

Well, I feel that in a game,the end of a level/game should make the player feel as if they accomplished something. Not just something to tell you where to stop. This comes from my "gamer instinct". :lol: I'm thinking that maybe the ending could unlock a new area to explore. Maybe portal near a chest containing a key. It could transport you back to the beginning and you could use the key to unlock a secret area. What do you think? =D

EDIT: On that subject, I don't really like the current key mapmodel. Could I request a new key mapmodel? And maybe a door to go with it?
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Mike
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Re: Foreign Dimension

Postby Mike » July 4th, 2009, 7:22 am

What about sending them to an eyecandy room fill with beautiful water and lush vegetation or something? Like a secret oasis in space or something. Or some other eye candy type area. I think it is important to make it clear somehow that it is the end, even if you give a subtle hint.

As for the key, why don't you ask Captain Ahab nicely through PM? He has been a bit busy lately but ya never know :D Take care!
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GoBologna120
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Re: Foreign Dimension

Postby GoBologna120 » July 4th, 2009, 2:21 pm

I think that's a pretty good idea. Maybe it could send you to different areas depending on which way you choose to finish the level. :) By the way, in case it wasn't obvious, I've started working on the alternate ending. It'll be a bit more difficult to reach, but I'll make sure there'll be a satisfying prize at the end. ;)

About the key, I'll try that. Thanks.
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Re: Foreign Dimension

Postby Mike » July 5th, 2009, 6:31 am

Also you could stop into IRC and chat with Daniel_san, he might make a key for you. I'm excited to see what your final prize is! Also you seem to have really interesting ideas for your particles, maybe add in some cool design with them? Take care.
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GoBologna120
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Re: Foreign Dimension

Postby GoBologna120 » July 5th, 2009, 12:02 pm

Thanks. I may stop by the IRC later.
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Re: Foreign Dimension

Postby GoBologna120 » September 25th, 2009, 11:18 am

Well, after quite a while since my last upload, the final version of Foreign Dimension 2 is here! Sorry it took so long, guys. I've gotten distracted by other things a lot lately. A quick reminder that this map is for the SVN version of Sandbox. I also talked to calimer on the IRC and found out that this map may be included in Sandbox 2.4! Sweet! Anyway, here's the download link. As usual, let me know if you have any problems.

http://www.sendspace.com/file/wowkw5

I'll have some screenshots of it in a few minutes. :)

EDIT: Screenshots are here! :)

http://img9.imageshack.us/img9/9781/screenshot110605.png
From the very beginning you can tell that this map is big.

http://img25.imageshack.us/img25/6617/screenshot135504.png
Here we get a nice view of the moon behind violet clouds.

http://img25.imageshack.us/img25/7783/screenshot168150.png
Some people may find this part a little tricky, since the platforms are pretty small and in a dark area.

http://img156.imageshack.us/img156/117/screenshot195370.png
Tightrope act! *Circus music plays* On a more serious note, I could have made the path thinner, but I decided not to so that it wouldn't be too frustrating.

http://img42.imageshack.us/img42/1306/screenshot232877.png
This is a small glance at a "fork in the road". One path leads further in the level, and the other is a room with teleporters to the different endings. Both endings require a key to open the door, so I recommend just going onto the particle area for the first time around. It'll launch you forward.

http://img42.imageshack.us/img42/600/screenshot300923.png
Here's a glimpse at a section I'm pretty proud of. This section has launch pads that give you just enough momentum to reach the next launch pad. It's pretty cool to see it in action.

http://img25.imageshack.us/img25/1048/screenshot361898.png
Yet another "fork in the road". In this one, the path indicated by the green arrow is the path to the main key. That will unlock the first ending. However, if you walk across the wall where the arrow is standing, you will face a few tougher obstacles to get to the second key which unlocks the alternate ending.

http://img42.imageshack.us/img42/1348/screenshot453276.png
Right now I'm just showing you parts of the main path, since the second path is a little more challenging and I want you to experience that for yourself. Anyway, this is a passage through the sky. The location of the first key is very close to this area.

http://img25.imageshack.us/img25/5569/screenshot494158.png
This is the final section of the journey to the first key. ANYONE who's played Mario Kart should get the reference here. Anyway, the teleporter on the far end of the shot will send you back to the start of the level. Btw, you don't actually grab the key. It acts more as a switch that opens and closes the door in the end selection room.

Enjoy! :D
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Re: Foreign Dimension

Postby BurN » September 26th, 2009, 1:58 pm

whoa! those checkered walls and the solid colors give it that old school Sonic the Hedgehog feel, am i right? the map looks very creative!

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GR1M
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Re: Foreign Dimension

Postby GR1M » September 27th, 2009, 12:49 am

Wish i could play it but my Dev verison is all messed up and don't wana wait another hour or so to redownload it, But the pic's look great!
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Re: Foreign Dimension

Postby arcones » May 18th, 2010, 1:15 pm

Awww, come on!!! The files are down :cry:
Please put them up Gobologna! :P
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Re: Foreign Dimension

Postby chocolatepie33 » May 18th, 2010, 6:00 pm

Oh... WOW. Now that's what it's all about. That is just plain GOOD. So, what's the main plot? I might not have been paying attention if you said it, sorry... Any plans on sidequests? Kill the dragon kind of things (or, in your case, freakishly colored dragons)?. Nice work with the MarioKart ramps, too.

EDIT: what you could do, is make multiple keys, except change the color of them so you have fake and real keys. And the fake keys just lead you back to the front, or to the middle of nowhere. Hmmm... Maybe you could make Nowhere a place... along with Never... That would be fun to see. An obvious pun on a common saying. :D
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