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NEW GRASS
Posted: September 5th, 2009, 11:29 am
by Chaze007
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What's New?
Here I've created a new 3D grass which is accessed by /grass 1
Grass Texture Path: Sandbox Folder > Packages > Textures > (Replace grass_kurt2)
Download it now!
Click Here
Authors Notes: This is still a WIP, I plan to update it more =]
Re: NEW GRASS
Posted: September 5th, 2009, 11:37 am
by siimvuss
no offence but i like the before more

Re: NEW GRASS
Posted: September 5th, 2009, 11:38 am
by Chaze007
try to check it out ingame, the before looks more cartoony close up.
Re: NEW GRASS
Posted: September 5th, 2009, 7:35 pm
by offtools
i like it. but please dont do:
>>Grass Texture Path: Sandbox Folder > Packages > Textures > (Replace grass_kurt2)
use the autograss command instead or change / edit the cfg's files.
offtools.
[ thatswhy we need a help browser

]
Re: NEW GRASS
Posted: September 5th, 2009, 8:26 pm
by Chaze007
of course, but this would be easier for replacing anyway, to add your own just name the grass I made and use autograss in the yourmap-art.cfg
Re: NEW GRASS
Posted: September 5th, 2009, 9:20 pm
by Hirato
I decided to tweak the alpha channel to more match the grass' colours, there seems to be a bug in the engine where the colours average out in adjacent pixels, causing all sorts of odd discolourations, mainly to what the alpha channel's is
so I present to you, a near identical images with the above issue fixed

- grass with a dark to light green gradient (chaze described this as the summer meadow effect)
with a dark to light gradient in the transparent regions

- grass with a constant colour for transparent regions
with a constant colour in the transparent regions
PS. if the screenshot adds a horizontal scroll bar, you should consider getting a new monitor

Re: NEW GRASS
Posted: September 6th, 2009, 4:00 am
by siimvuss
PS. if the screenshot adds a horizontal scroll bar, you should consider getting a new monitor

XD
It adds vertical to me

Re: NEW GRASS
Posted: September 6th, 2009, 9:36 am
by Chaze007
It doesn't look as shiny D=
Re: NEW GRASS
Posted: September 6th, 2009, 10:01 am
by Hirato
eihrul tells me this "blending" thing is due to mipmapping incorrectly sampling and multiplying the values, and he might do something called "pre multiplied alpha" which he claims would fix the issue.
so consider my versions only a temporary workaround
Re: NEW GRASS
Posted: September 8th, 2009, 1:52 pm
by GR1M
Awsome i'm useing it atm.