Custom Textures: Requests & Packs

Section for submitting new content to Sandbox, such as maps, code, etc.
Kids are also more than welcome to submit their work with parental permission!
arcones
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Re: Custom Textures: Requests & Packs

Postby arcones » May 31st, 2011, 8:27 pm

Ah, my bad. I keep forgetting to remove the bad texture scripts from the .cfg file. I didn't include those for obvious reasons :P

And thanks!
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Re: Custom Textures: Requests & Packs

Postby arcones » June 1st, 2011, 7:48 pm

Custom Texture Pack #3 should be released soon! It'll include some sci-fi textures, brick textures, a few bonus textures I threw in :D

Once this one comes out, I'll concentrate on putting all the really good ones in ONE pack for download :D
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Re: Custom Textures: Requests & Packs

Postby jSoftApps » October 26th, 2011, 10:03 am

Could you possibly release this under the cc-by-sa. I really want to use it but I can't because it's cc-by-nc-sa
Thanks :mrgreen:
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Re: Custom Textures: Requests & Packs

Postby chocolatepie33 » October 26th, 2011, 6:33 pm

@jsoft: I agree. These are great textures, all they need might be some bump/normal/specular maps to match them... I'd love to use them in a map.
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Re: Custom Textures: Requests & Packs

Postby arcones » October 27th, 2011, 9:36 am

jSoftApps wrote:Could you possibly release this under the cc-by-sa. I really want to use it but I can't because it's cc-by-nc-sa
Thanks :mrgreen:
First of all, thank you for your kind words! The reason it's CC BY NC SA is because it's for the inclusion in Sandbox. That was the original plan. I may end up changing it for you (or in fact, making different ones for you), but for right now their staying that way.

chocolatepie33 wrote:@jsoft: I agree. These are great textures, all they need might be some bump/normal/specular maps to match them... I'd love to use them in a map.
You can :P And yeah, I planned on adding bump/normal/specular to them.... before I got sidetracked :P TO MAPZONE!
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Re: Custom Textures: Requests & Packs

Postby chocolatepie33 » October 29th, 2011, 6:37 pm

arcones wrote:
jSoftApps wrote:Could you possibly release this under the cc-by-sa. I really want to use it but I can't because it's cc-by-nc-sa
Thanks :mrgreen:
First of all, thank you for your kind words! The reason it's CC BY NC SA is because it's for the inclusion in Sandbox. That was the original plan. I may end up changing it for you (or in fact, making different ones for you), but for right now their staying that way.

chocolatepie33 wrote:@jsoft: I agree. These are great textures, all they need might be some bump/normal/specular maps to match them... I'd love to use them in a map.
You can :P And yeah, I planned on adding bump/normal/specular to them.... before I got sidetracked :P TO MAPZONE!



yay :)
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Re: Custom Textures: Requests & Packs

Postby arcones » December 14th, 2011, 6:07 pm

To answer CP's point: I won't add spec or displacement maps to any of my textures. The latest batch looked fine without them and they only end up ruining it with a horrible glare. (Tony has mentioned it with his textures and I've seen it with the phillipk textures).
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Re: Custom Textures: Requests & Packs

Postby chocolatepie33 » December 14th, 2011, 8:18 pm

Awww... It's only the spec maps that could screw you up, displacement maps could be quite useful for some of your textures...
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Re: Custom Textures: Requests & Packs

Postby Tony » March 6th, 2012, 6:48 am

The glare is OK in some situations, or not so much actual glare, but some shininess.

Me thinks me has a grip on that now though.

The real trick about using the specularity is to be careful how and where you place lights.
Now, that same thing can be used for good effect, but it can also burn badly.

Characters with too bright light built onto them will also over-glare or reflect badly if you move the player close to specular-textured terrain. Special care must be taken when making the character model to avoid this and yet light the model nicely.

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Re: Custom Textures: Requests & Packs

Postby Leo_V117 » March 7th, 2012, 11:46 am

Arcones, You're free to use the textures from Reactor 17. I haven't been working on it in a while because I've been busy with College.


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