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Re: Custom Textures: Requests & Packs

Posted: May 31st, 2011, 8:27 pm
by arcones
Ah, my bad. I keep forgetting to remove the bad texture scripts from the .cfg file. I didn't include those for obvious reasons :P

And thanks!

Re: Custom Textures: Requests & Packs

Posted: June 1st, 2011, 7:48 pm
by arcones
Custom Texture Pack #3 should be released soon! It'll include some sci-fi textures, brick textures, a few bonus textures I threw in :D

Once this one comes out, I'll concentrate on putting all the really good ones in ONE pack for download :D

Re: Custom Textures: Requests & Packs

Posted: October 26th, 2011, 10:03 am
by jSoftApps
Could you possibly release this under the cc-by-sa. I really want to use it but I can't because it's cc-by-nc-sa
Thanks :mrgreen:

Re: Custom Textures: Requests & Packs

Posted: October 26th, 2011, 6:33 pm
by chocolatepie33
@jsoft: I agree. These are great textures, all they need might be some bump/normal/specular maps to match them... I'd love to use them in a map.

Re: Custom Textures: Requests & Packs

Posted: October 27th, 2011, 9:36 am
by arcones
jSoftApps wrote:Could you possibly release this under the cc-by-sa. I really want to use it but I can't because it's cc-by-nc-sa
Thanks :mrgreen:
First of all, thank you for your kind words! The reason it's CC BY NC SA is because it's for the inclusion in Sandbox. That was the original plan. I may end up changing it for you (or in fact, making different ones for you), but for right now their staying that way.

chocolatepie33 wrote:@jsoft: I agree. These are great textures, all they need might be some bump/normal/specular maps to match them... I'd love to use them in a map.
You can :P And yeah, I planned on adding bump/normal/specular to them.... before I got sidetracked :P TO MAPZONE!

Re: Custom Textures: Requests & Packs

Posted: October 29th, 2011, 6:37 pm
by chocolatepie33
arcones wrote:
jSoftApps wrote:Could you possibly release this under the cc-by-sa. I really want to use it but I can't because it's cc-by-nc-sa
Thanks :mrgreen:
First of all, thank you for your kind words! The reason it's CC BY NC SA is because it's for the inclusion in Sandbox. That was the original plan. I may end up changing it for you (or in fact, making different ones for you), but for right now their staying that way.

chocolatepie33 wrote:@jsoft: I agree. These are great textures, all they need might be some bump/normal/specular maps to match them... I'd love to use them in a map.
You can :P And yeah, I planned on adding bump/normal/specular to them.... before I got sidetracked :P TO MAPZONE!



yay :)

Re: Custom Textures: Requests & Packs

Posted: December 14th, 2011, 6:07 pm
by arcones
To answer CP's point: I won't add spec or displacement maps to any of my textures. The latest batch looked fine without them and they only end up ruining it with a horrible glare. (Tony has mentioned it with his textures and I've seen it with the phillipk textures).

Re: Custom Textures: Requests & Packs

Posted: December 14th, 2011, 8:18 pm
by chocolatepie33
Awww... It's only the spec maps that could screw you up, displacement maps could be quite useful for some of your textures...

Re: Custom Textures: Requests & Packs

Posted: March 6th, 2012, 6:48 am
by Tony
The glare is OK in some situations, or not so much actual glare, but some shininess.

Me thinks me has a grip on that now though.

The real trick about using the specularity is to be careful how and where you place lights.
Now, that same thing can be used for good effect, but it can also burn badly.

Characters with too bright light built onto them will also over-glare or reflect badly if you move the player close to specular-textured terrain. Special care must be taken when making the character model to avoid this and yet light the model nicely.

- Tony

Re: Custom Textures: Requests & Packs

Posted: March 7th, 2012, 11:46 am
by Leo_V117
Arcones, You're free to use the textures from Reactor 17. I haven't been working on it in a while because I've been busy with College.