First Person Shooters for PAS

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spikeymikey0196
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First Person Shooters for PAS

Postby spikeymikey0196 » June 18th, 2011, 10:03 am

i went back to the cube2 forums to see wat files i could *ahem* Borrow :lol: and i downloaded the assault cube which i could get the first person files from :) i'm such a genious lol
comment if u need help with the file extraction for fps :)

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cork279
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Re: First Person Shooters for PAS

Postby cork279 » June 18th, 2011, 11:45 am

Wait, do you know how to get guns into Sandbox?
Cause everything I try won't work :P
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kgklimyriad
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Re: First Person Shooters for PAS

Postby kgklimyriad » June 18th, 2011, 1:45 pm

To get guns into sandbox you will have to edit the Source files then compile which means you will have to code in c/c++ this is because Calimer/Hirato made sandbox kid friendly and so there took any gun or weapon support out.
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Halfbrick
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Re: First Person Shooters for PAS

Postby Halfbrick » June 26th, 2011, 2:16 pm

Really? You need to edit the source code for weapons? That's rubbished my plan for a game until a mode with weapons is updated!

chocolatepie33
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Re: First Person Shooters for PAS

Postby chocolatepie33 » June 26th, 2011, 2:23 pm

@halfbrick: you could just use cube2/sauerbraten.
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spikeymikey0196
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Re: First Person Shooters for PAS

Postby spikeymikey0196 » July 30th, 2011, 2:47 pm

yh what he ^ said lol
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i'm half way through getting rid of the NUMGUNS source code lol so far no success tho not even combining Assault cube and PAS has worked
but i managed to make a new version of PAS so it can benefit me

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kid matthew
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Re: First Person Shooters for PAS

Postby kid matthew » July 30th, 2011, 5:15 pm

Any pics or link of your projects.
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Re: First Person Shooters for PAS

Postby chocolatepie33 » July 30th, 2011, 7:39 pm

could you (maybe) help with the minigames project? it helps that you know about modifying the source code.
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Kooldoode
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Re: First Person Shooters for PAS

Postby Kooldoode » August 13th, 2011, 9:02 pm

lol i understand that for same having a gun mod would be awsome.......by cant you just create a special hud.....or character, and get a spell that uses what looks like gun munitions as its image.
or just be satisfied with the up coming water gun/bazooka mode? If i do recall in IRC Hirato said that the next version should be ready in a couple of weeks, though i could be wrong.

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spikeymikey0196
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Re: First Person Shooters for PAS

Postby spikeymikey0196 » August 21st, 2011, 2:52 pm

i've given up with it coz it's pointless so i'm gonna just use cube 2 instead coz it's way better
but i'm planning on making destructible enviroments if u wanna help


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