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Halloween Mapping Contest 2011 Submission

Posted: October 31st, 2011, 8:15 pm
by InHumanUnit
Xeon Box Games Presents...
A Troubleman Production...
Collaborating with InHumanUnit...
"METAL UNDERWORLD"

Re: Halloween Mapping Contest 2011 Submission

Posted: November 1st, 2011, 1:34 pm
by DaGeek247
where are the screenshots, the descriptions, the sb version info?

Re: Halloween Mapping Contest 2011 Submission

Posted: November 3rd, 2011, 5:55 pm
by InHumanUnit
I reallly couldn't find a decent description, and what do you mean by "s(and)b(ox) info"?

Re: Halloween Mapping Contest 2011 Submission

Posted: November 4th, 2011, 1:13 pm
by kddekadenz
InHumanUnit wrote:I reallly couldn't find a decent description, and what do you mean by "s(and)b(ox) info"?


Maybe something like you wake up in metall underworld (nightmare ?) and have to find a way out. The sandbox info means: which version you used to created this (I believe 2.7).
And as DaGeek said, screenshots are very important to get attention.

By the way, your map really needs to be improved. The map consist only of cubes, try to use Q and F. Lightning was ok, but gameplay sucked: monster which don't hurt you (that's in fps currently not easily possible, so leave them out) and no checkpoints (I didn't played your map therefore till the end).

Re: Halloween Mapping Contest 2011 Submission

Posted: November 4th, 2011, 6:45 pm
by InHumanUnit
I was going for "Oh crud, it's big and it wants to kill me" With the monsters, but yes, I suppose I should go work on it...

(Keywords for people: Yume Nikki)