Not to long ago I was messing with sandbox 2.7 when i realized something. THERE WERE ONLY TWO MAPS FOR THE KART RACING MODE. This, I would not have, so I made four more, for your enjoyment.
First, there is 2Infinity. (its the second version of my map "Infinity")
Its a Mario Kart style-racing map with an underground tunnel, and other cool stuff.
Download Here
Second, there is City.
It's a simple city-themed figure-eight map.
Download Here
Third, there is MountMorush.
Another Mario-Kart styled, mountain themed, map.
Download Here
fourth, there is my new one Flight
My attempt at a flight simulator map
Download Here
Being in the mood for making maps for Sandbox, I also made this other map, for the FPS mode.
Cabin
A night map with a working health system
Download Here
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
New Racing Mode Maps
- DaGeek247
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New Racing Mode Maps
Last edited by DaGeek247 on December 18th, 2011, 7:40 pm, edited 1 time in total.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
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Re: New Racing Mode Maps
1) Watch your naming scheme, it's impossible for anybody to try to load a map with the spaces in the folders AND the map names(especially if they're inexperienced noobs). I managed to load the maps via the "load custom map" thing, but that took a lot of work.
2) So far, I've tried the "Infinity" map, the 90 degree turns are almost impossible for me to do (as I keep flying off the edge when I turn), perhaps you could clip the edges?
3) I'd like to say that with improvements, these could be included in the next version... if you used new textures. With 2.7.1, some textures which are unusable due to licensing issues were removed. You have used some of those textures, such as the loopix grass. Maybe re-texturing to follow the DFSG compliancy stuff would work (see here: http://www.sandboxgamemaker.com/wiki/in ... n_free_art)
2) So far, I've tried the "Infinity" map, the 90 degree turns are almost impossible for me to do (as I keep flying off the edge when I turn), perhaps you could clip the edges?
3) I'd like to say that with improvements, these could be included in the next version... if you used new textures. With 2.7.1, some textures which are unusable due to licensing issues were removed. You have used some of those textures, such as the loopix grass. Maybe re-texturing to follow the DFSG compliancy stuff would work (see here: http://www.sandboxgamemaker.com/wiki/in ... n_free_art)
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- DaGeek247
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Re: New Racing Mode Maps
i load my maps "/map map name" or going through the menus. I did not have any issues with there being a space. As a note, the folders aren't needed. I put them there to keep my flash drive from looking messy. (Im a little OCD, so what?)
I did, at points fly off of my infinity map, but it stopped after a while, so i never bothered with it. (As I look back on it, that might have been me getting better at driving) So I will fix that and repost it soon.
As for the textures, I had no idea that there are some going to be removed in the next release. I don't make textures, so i cant help with the non-free-art thing. Is there a list of whats not usable? the one on your wiki link didn't mention the loopix grass one, so its not at all complete.
I did, at points fly off of my infinity map, but it stopped after a while, so i never bothered with it. (As I look back on it, that might have been me getting better at driving) So I will fix that and repost it soon.
As for the textures, I had no idea that there are some going to be removed in the next release. I don't make textures, so i cant help with the non-free-art thing. Is there a list of whats not usable? the one on your wiki link didn't mention the loopix grass one, so its not at all complete.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
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- Support Team
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- Joined: April 27th, 2010, 5:31 pm
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Re: New Racing Mode Maps
1) I realize that while the system you use might work for you, it might not for others. Maybe you could fix it anyways?
2) Great news.
3) Hirato must've edited that page, but I'm pretty sure that the loopix textures were not good to use, due to a contradictory license. Maybe he managed to figure it out on his own. Either way, I wasn't necessarily asking you to create a replacement texture, but just to use a different grass texture, along with any other loopix ones.
2) Great news.
3) Hirato must've edited that page, but I'm pretty sure that the loopix textures were not good to use, due to a contradictory license. Maybe he managed to figure it out on his own. Either way, I wasn't necessarily asking you to create a replacement texture, but just to use a different grass texture, along with any other loopix ones.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- DaGeek247
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Re: New Racing Mode Maps
I fixed them all, and added a new one titled "Flight", and it is my attempt at a flight simulator in sandbox krs mode. Here's a list of changes;
I removed loopix textures from 2Infinity and Cabin,
I fixed the screenshots of MountMorush and Cabin
I changed the names of MountMorush and 2Infinity
I added the map "Flight"
I probably changed some other stuff, but it wasn't important enough for me to remember it and put it on the list.
I removed loopix textures from 2Infinity and Cabin,
I fixed the screenshots of MountMorush and Cabin
I changed the names of MountMorush and 2Infinity
I added the map "Flight"
I probably changed some other stuff, but it wasn't important enough for me to remember it and put it on the list.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report
DaGeek247 of http://dageek247.tk/
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Re: New Racing Mode Maps
here is a demo of the game i am making in krs mode: https://sourceforge.net/projects/superogrokart/
- kddekadenz
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Re: New Racing Mode Maps
You necromant!Ghostman Gaming wrote:here is a demo of the game i am making in krs mode: https://sourceforge.net/projects/superogrokart/
Revealing an old topic from death
Kelgar is an advanced RPG beeing developed in Sandbox