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RJ - Jump n Run map collection
Posted: April 3rd, 2012, 4:33 am
by kddekadenz
Re: RJ - Jump n Run map collection
Posted: April 3rd, 2012, 2:08 pm
by Runescapedj
Havent been on the forums for a while, I still have PAS though, so Ill try this one time or another and tell you what I think about it
Re: RJ - Jump n Run map collection
Posted: April 5th, 2012, 4:41 am
by kddekadenz
Runescapedj wrote:Havent been on the forums for a while, I still have PAS though, so Ill try this one time or another and tell you what I think about it
Ok. Welcome back
Re: RJ - Jump n Run map collection
Posted: April 5th, 2012, 7:33 am
by Runescapedj
Ok, I tried it, nice jumps, I tried a falling 'platformer' too some time ago, I must say that your idea was better =P
at the first map I had a problem though, once I fell down, there was nothing to kill me, or I had to walk a long way to get killed to respawn on a checkpoint, you should add some of the respawn material there
and in the second map the jumppad sometimes launched me straight at the teleporter, so I could not reach the checkpoint
Besides that, great maps, keep up the good work
Re: RJ - Jump n Run map collection
Posted: April 5th, 2012, 10:21 am
by kddekadenz
Runescapedj wrote:Ok, I tried it, nice jumps, I tried a falling 'platformer' too some time ago, I must say that your idea was better =P
at the first map I had a problem though, once I fell down, there was nothing to kill me, or I had to walk a long way to get killed to respawn on a checkpoint, you should add some of the respawn material there
and in the second map the jumppad sometimes launched me straight at the teleporter, so I could not reach the checkpoint
Besides that, great maps, keep up the good work
It would really help me if you would name the maps.
The 1st one = Voxel Forest?
There is no respawn material, so you are able to explore the map.
I actually should add a maximal coins field in the winning GUI..
Thank you for your feedback